Gaitkit Open the lab
Cave Entrance, A 4 x 4 m terrain tile with a rocky mound and a rough stone arch opening on +Z into a tunnel that fades to darkness, framed by boulders, with a gravel apron and optional glowing crystals at the mouth and inside. The opening is 1.6 to 2.8 m tall and the mound up to about 4.6 m; it settles back to the 0.4 m ground line on every edge, so it drops into a field of ground tiles.
Nature · Still

Cave Entrance

A 4 x 4 m terrain tile with a rocky mound and a rough stone arch opening on +Z into a tunnel that fades to darkness, framed by boulders, with a gravel apron and optional glowing crystals at the mouth and inside. The opening is 1.6 to 2.8 m tall and the mound up to about 4.6 m; it settles back to the 0.4 m ground line on every edge, so it drops into a field of ground tiles.

Size
4.0 × 4.1 × 4.0 m
Triangles
1,860
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Biome, Opening, Crystals, Seed.

Specs

Size
4.0 × 4.1 × 4.0 m
width × height × depth
Triangles
1,860
of 6,000
Draw calls
1
one vertex-colour material
Knobs
4
3 presets
Night lights
3
crystal, lava, glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/cave-entrance.mjs';

const caveEntrance = createAsset();
scene.add(caveEntrance);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
biomechoicerock grass desert snow volcanic aliengrassShared by every Terrain piece: grass (grey rock with turf on top), rock (bare grey with moss), desert (orange sandstone), snow (blue-grey rock under snow), volcanic (black basalt), alien (blue rock on violet ground).
sizerange1.6 to 2.8, step 0.12.2Height of the cave mouth in metres (its width is about 0.85 of that). A person is 1.8 m.
crystalschoicenone cyan violet amber greencyanGlowing crystal clusters at the mouth and on the tunnel walls: none, cyan, violet, amber or green. They glow at night.
seedrange1 to 50, step 14Changes the mound, the crags round the arch, the boulders and the decor.

Presets: amethyst grotto {"biome":"rock","crystals":"violet"} · desert hideout {"biome":"desert","crystals":"none","size":1.8} · ice cave {"biome":"snow","crystals":"cyan","size":2.6}

Files

FileWhat
cave-entrance.glbGLB, default look · 228 KB
cave-entrance.mjsES module, every knob live
cave-entrance.objOBJ, static, no colour
cave-entrance-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.