Gaitkit Open the lab
Ground Tile, A 4 x 4 m terrain tile (or 8 or 12 m) with a flat or gently bumpy top and a soil-sided slab, dressed with grass tufts, flowers and pebbles in the chosen biome. Every edge sits exactly 0.4 m above the tile base, so tiles of any seed and relief snap edge to edge and match the cliff, river and lake pieces of the Terrain kit.
Nature · Still

Ground Tile

A 4 x 4 m terrain tile (or 8 or 12 m) with a flat or gently bumpy top and a soil-sided slab, dressed with grass tufts, flowers and pebbles in the chosen biome. Every edge sits exactly 0.4 m above the tile base, so tiles of any seed and relief snap edge to edge and match the cliff, river and lake pieces of the Terrain kit.

Size
4.0 × 0.83 × 4.0 m
Triangles
666
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Biome, Relief, Decor, Size, Seed.

Specs

Size
4.0 × 0.83 × 4.0 m
width × height × depth
Triangles
666
of 6,000
Draw calls
1
one vertex-colour material
Knobs
5
3 presets
Night lights
2
lava, glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/ground-tile.mjs';

const groundTile = createAsset();
scene.add(groundTile);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
biomechoicegrass desert snow rock volcanic aliengrassColours and decor. Shared by every Terrain piece so neighbours match: grass, desert, snow, rock, volcanic (ember rocks glow at night), alien (glowing bulbs and crystals).
reliefrange0 to 1, step 0.050.45How bumpy the top is: 0 is perfectly flat, 1 gives soft mounds about 0.6 m high. Bumps always fade out before the edges.
decorrange0 to 1, step 0.10.5Amount of small scatter (tufts, flowers, pebbles, cacti, snow lumps, ember rocks, glowing bulbs). 0 is a clean tile.
cellsrange1 to 3, step 11Tile edge in 4 m grid cells: 1 = 4 x 4 m, 2 = 8 x 8 m, 3 = 12 x 12 m.
seedrange1 to 50, step 14Changes the bumps and where the decor falls. Edges match for every seed.

Presets: spring meadow {"biome":"grass","relief":0.6,"decor":0.9} · ash plain {"biome":"volcanic","relief":0.3,"decor":0.6,"seed":9} · alien moor {"biome":"alien","relief":0.8,"decor":0.7,"seed":17}

Files

FileWhat
ground-tile.glbGLB, default look · 73 KB
ground-tile.mjsES module, every knob live
ground-tile.objOBJ, static, no colour
ground-tile-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.