Gaitkit Open the lab
Cowboy, A walking frontier cowhand about 1.75 m tall: wide-brimmed hat with curled sides, neckerchief, shirt and open vest, gun belt, jeans, riding boots and a coiled lasso in the right hand. Style, hat, vest and leather chaps are knobs; pairs with the Wild West kit.
Character · Walks on 2 legs

Cowboy

A walking frontier cowhand about 1.75 m tall: wide-brimmed hat with curled sides, neckerchief, shirt and open vest, gun belt, jeans, riding boots and a coiled lasso in the right hand. Style, hat, vest and leather chaps are knobs; pairs with the Wild West kit.

Size
0.88 × 1.8 × 1.00 m
Triangles
2,480
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Hat, Vest, Chaps.

Specs

Size
0.88 × 1.8 × 1.00 m
width × height × depth
Triangles
2,480
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/cowboy.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const cowboy = createAsset();
scene.add(cowboy);                      // rests on y = 0, front faces +Z
const gait = walker(cowboy, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  cowboy.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes).
hatchoicetan brown black creamtanHat colour: tan, brown, black or cream.
vestchoiceleather black denim cowhideleatherVest and shirt colourway: leather (brown vest, red shirt), black (black vest, white shirt), denim (blue vest, mustard shirt) or cowhide (white vest with dark patches, blue shirt).
chapstoggleon / offfalseLeather riding chaps over the jeans.

Presets: trail hand {"hat":"tan","vest":"leather"} · dusty drifter {"hat":"black","vest":"black","chaps":true,"style":"realistic"} · rodeo kid {"hat":"cream","vest":"cowhide","style":"chibi","chaps":true}

Files

FileWhat
cowboy.glbGLB, default look · 269 KB
cowboy.mjsES module, every knob live
cowboy.objOBJ, static, no colour
cowboy-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.