Roman Legionary
A walking Roman-style foot soldier about 1.75 m tall: segmented iron armour bands with shoulder plates over a red tunic, studded belt apron, neck scarf, hobnailed sandals, a helmet with cheek guards and neck guard, a big curved rectangular shield with a plain border and boss (no lettering or emblems), and a javelin or short sword. Style, crest, weapon and shield are knobs; pairs with the Ancient World kit.
- Size
- 1.1 × 2.3 × 1.0 m
- Triangles
- 3,058
- Kit
- Historical
Tune it
4 knobs: Style, Crest, Weapon, Shield.
Specs
- Size
- 1.1 × 2.3 × 1.0 m width × height × depth
- Triangles
- 3,058 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 3 spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/roman-legionary.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const romanLegionary = createAsset();
scene.add(romanLegionary); // rests on y = 0, front faces +Z
const gait = walker(romanLegionary, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
romanLegionary.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/roman-legionary.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function RomanLegionary({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import roman-legionary.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $RomanLegionary/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import roman-legionary.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "roman-legionary", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes). |
crest | choice | none plume transverse | plume | Helmet crest: none (plain marching helmet), a front-to-back red plume, or a side-to-side transverse crest that marks an officer. |
weapon | choice | javelin short sword | javelin | A heavy javelin held upright in the right hand (the short sword then hangs sheathed on the right hip), or the short sword drawn. |
shield | choice | red blue green none | red | The curved rectangular shield on the left arm: red with a gold border, blue with a pale border, green with a gold border, or no shield. |
Presets: line infantry {"crest":"none","weapon":"javelin","shield":"red"} · centurion {"crest":"transverse","weapon":"short sword","shield":"red","style":"realistic"} · little legionary {"crest":"plume","weapon":"short sword","shield":"blue","style":"chibi"}
Files
| File | What |
|---|---|
| roman-legionary.glb | GLB, default look · 329 KB |
| roman-legionary.mjs | ES module, every knob live |
| roman-legionary.obj | OBJ, static, no colour |
| roman-legionary-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.