Gaitkit Open the lab
Pirate Sailor, A walking pirate deckhand about 1.75 m tall: knotted bandana, striped shirt with rolled sleeves, sash, rolled-up canvas trousers and a gold earring, carrying a coil of rope or a cutlass. Style, stripe colours, bandana and what he carries are knobs; crew for the pirate captain and the Pirates kit ships.
Character · Walks on 2 legs

Pirate Sailor

A walking pirate deckhand about 1.75 m tall: knotted bandana, striped shirt with rolled sleeves, sash, rolled-up canvas trousers and a gold earring, carrying a coil of rope or a cutlass. Style, stripe colours, bandana and what he carries are knobs; crew for the pirate captain and the Pirates kit ships.

Size
0.88 × 1.7 × 0.95 m
Triangles
2,222
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Stripes, Bandana, Carry.

Specs

Size
0.88 × 1.7 × 0.95 m
width × height × depth
Triangles
2,222
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/pirate-sailor.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const pirateSailor = createAsset();
scene.add(pirateSailor);                      // rests on y = 0, front faces +Z
const gait = walker(pirateSailor, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  pirateSailor.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes).
stripeschoicenavy red black greennavyColour of the stripes on the off-white shirt: navy, red, black or green.
bandanachoicered blue black yellowredColour of the headscarf knotted at the back of the head (the sash matches): red, blue, black or yellow.
carrychoicerope cutlass both noneropeWhat he carries: a coil of rope in the left hand, a cutlass held upright in the right, both, or nothing.

Presets: deck swab {"stripes":"navy","bandana":"red","carry":"rope"} · boarding party {"stripes":"black","bandana":"black","carry":"both","style":"realistic"} · cabin kid {"stripes":"red","bandana":"yellow","carry":"rope","style":"chibi"}

Files

FileWhat
pirate-sailor.glbGLB, default look · 248 KB
pirate-sailor.mjsES module, every knob live
pirate-sailor.objOBJ, static, no colour
pirate-sailor-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.