Pirate Sailor
A walking pirate deckhand about 1.75 m tall: knotted bandana, striped shirt with rolled sleeves, sash, rolled-up canvas trousers and a gold earring, carrying a coil of rope or a cutlass. Style, stripe colours, bandana and what he carries are knobs; crew for the pirate captain and the Pirates kit ships.
- Size
- 0.88 × 1.7 × 0.95 m
- Triangles
- 2,222
- Kit
- Historical
Tune it
4 knobs: Style, Stripes, Bandana, Carry.
Specs
- Size
- 0.88 × 1.7 × 0.95 m width × height × depth
- Triangles
- 2,222 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 7 upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 4 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/pirate-sailor.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const pirateSailor = createAsset();
scene.add(pirateSailor); // rests on y = 0, front faces +Z
const gait = walker(pirateSailor, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
pirateSailor.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/pirate-sailor.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function PirateSailor({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import pirate-sailor.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $PirateSailor/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import pirate-sailor.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "pirate-sailor", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes). |
stripes | choice | navy red black green | navy | Colour of the stripes on the off-white shirt: navy, red, black or green. |
bandana | choice | red blue black yellow | red | Colour of the headscarf knotted at the back of the head (the sash matches): red, blue, black or yellow. |
carry | choice | rope cutlass both none | rope | What he carries: a coil of rope in the left hand, a cutlass held upright in the right, both, or nothing. |
Presets: deck swab {"stripes":"navy","bandana":"red","carry":"rope"} · boarding party {"stripes":"black","bandana":"black","carry":"both","style":"realistic"} · cabin kid {"stripes":"red","bandana":"yellow","carry":"rope","style":"chibi"}
Files
| File | What |
|---|---|
| pirate-sailor.glb | GLB, default look · 248 KB |
| pirate-sailor.mjs | ES module, every knob live |
| pirate-sailor.obj | OBJ, static, no colour |
| pirate-sailor-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.