Gaitkit Open the lab
Ninja, A walking stealth scout about 1.75 m tall, wrapped head to toe in dark cloth: hood and face mask that leave only the eyes, tied hood tails, sash, wrapped forearms and shins, split-toe socks and a short straight blade held upright or slung across the back. Style, cloth colour and blade are knobs.
Character · Walks on 2 legs

Ninja

A walking stealth scout about 1.75 m tall, wrapped head to toe in dark cloth: hood and face mask that leave only the eyes, tied hood tails, sash, wrapped forearms and shins, split-toe socks and a short straight blade held upright or slung across the back. Style, cloth colour and blade are knobs.

Size
0.72 × 1.7 × 1.0 m
Triangles
2,128
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

3 knobs: Style, Cloth, Blade.

Specs

Size
0.72 × 1.7 × 1.0 m
width × height × depth
Triangles
2,128
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
46 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.15 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
3
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/ninja.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const ninja = createAsset();
scene.add(ninja);                      // rests on y = 0, front faces +Z
const gait = walker(ninja, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  ninja.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes).
clothchoiceblack indigo charcoal forestblackColour of the wrap with its sash accent: black (red sash), indigo (pale sash), charcoal (plum sash) or forest green (ochre sash).
bladechoicedrawn on back nonedrawnThe short straight sword: drawn and held upright in the right hand, sheathed diagonally across the back with the hilt over the right shoulder, or no blade.

Presets: night shadow {"cloth":"black","blade":"drawn"} · river scout {"cloth":"indigo","blade":"on back","style":"realistic"} · little shinobi {"cloth":"charcoal","blade":"on back","style":"chibi"}

Files

FileWhat
ninja.glbGLB, default look · 232 KB
ninja.mjsES module, every knob live
ninja.objOBJ, static, no colour
ninja-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.