Egyptian Noble
A walking ancient Egyptian noble about 1.75 m tall in white linen (a pleated kilt or a long sheath dress), a broad beaded collar, gold arm bands and bracelets, sandals, and either a striped headcloth that falls to the shoulders or a black wig with a gold circlet; no divine emblems. Style, presentation, headdress, collar colours and a plain staff are knobs; pairs with the pyramids and obelisks of the Ancient World kit.
- Size
- 0.88 × 1.7 × 1.0 m
- Triangles
- 2,322
- Kit
- Historical
Tune it
5 knobs: Style, Presentation, Headdress, Collar, Staff.
Specs
- Size
- 0.88 × 1.7 × 1.0 m width × height × depth
- Triangles
- 2,322 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 5 upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/egyptian-noble.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const egyptianNoble = createAsset();
scene.add(egyptianNoble); // rests on y = 0, front faces +Z
const gait = walker(egyptianNoble, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
egyptianNoble.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/egyptian-noble.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function EgyptianNoble({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import egyptian-noble.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $EgyptianNoble/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import egyptian-noble.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "egyptian-noble", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes). |
presentation | choice | masculine feminine | masculine | masculine: bare chest and a knee-length pleated linen kilt with a front panel; feminine: a long white sheath dress. |
headdress | choice | striped cloth wig and circlet | striped cloth | A gold-and-blue striped headcloth that frames the face and falls behind the shoulders, or a black shoulder-length wig with a plain gold circlet. |
collar | choice | turquoise lapis carnelian | turquoise | Bead colours of the broad collar and the headcloth stripes: turquoise, lapis blue or carnelian red, always banded with gold. |
staff | toggle | on / off | true | A tall plain wooden staff of office with a gold cap, held in the right hand. |
Presets: court official {"presentation":"masculine","headdress":"striped cloth","collar":"turquoise"} · noblewoman {"presentation":"feminine","headdress":"wig and circlet","collar":"carnelian","staff":false,"style":"realistic"} · little scribe {"presentation":"masculine","headdress":"wig and circlet","collar":"lapis","style":"chibi","staff":false}
Files
| File | What |
|---|---|
| egyptian-noble.glb | GLB, default look · 243 KB |
| egyptian-noble.mjs | ES module, every knob live |
| egyptian-noble.obj | OBJ, static, no colour |
| egyptian-noble-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.