Gaitkit Open the lab
Janissary-style Guard, A walking palace guard in the style of an Ottoman janissary, about 1.75 m tall: tall white felt cap whose top folds down the back, with a plain brass holder at the front; long open kaftan over a striped sash, wide trousers and soft yellow leather boots, a full moustache, and a forward-curved short sword or a halberd. Generic and respectful: no emblems, inscriptions or symbols. Style, kaftan colour and weapon are knobs; pairs with the Ottoman house and Turkish bath of World Architecture.
Character · Walks on 2 legs

Janissary-style Guard

A walking palace guard in the style of an Ottoman janissary, about 1.75 m tall: tall white felt cap whose top folds down the back, with a plain brass holder at the front; long open kaftan over a striped sash, wide trousers and soft yellow leather boots, a full moustache, and a forward-curved short sword or a halberd. Generic and respectful: no emblems, inscriptions or symbols. Style, kaftan colour and weapon are knobs; pairs with the Ottoman house and Turkish bath of World Architecture.

Size
0.86 × 2.2 × 1.1 m
Triangles
2,602
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

3 knobs: Style, Kaftan, Weapon.

Specs

Size
0.86 × 2.2 × 1.1 m
width × height × depth
Triangles
2,602
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
3
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/janissary-guard.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const janissaryGuard = createAsset();
scene.add(janissaryGuard);                      // rests on y = 0, front faces +Z
const gait = walker(janissaryGuard, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  janissaryGuard.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes).
kaftanchoicenavy crimson green ochrenavyColour of the long kaftan with its trim and sash: navy (red sash, red trousers), crimson (blue sash), green (red sash) or ochre (green sash, plum trousers).
weaponchoiceyatagan halberd nonehalberdA short sword with a forward-curved blade held upright in the right hand, a tall halberd (axe blade and spike on a long shaft), or empty hands.

Presets: palace gate guard {"kaftan":"navy","weapon":"halberd"} · marching infantry {"kaftan":"crimson","weapon":"yatagan","style":"realistic"} · little guard {"kaftan":"green","weapon":"halberd","style":"chibi"}

Files

FileWhat
janissary-guard.glbGLB, default look · 276 KB
janissary-guard.mjsES module, every knob live
janissary-guard.objOBJ, static, no colour
janissary-guard-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.