Janissary-style Guard
A walking palace guard in the style of an Ottoman janissary, about 1.75 m tall: tall white felt cap whose top folds down the back, with a plain brass holder at the front; long open kaftan over a striped sash, wide trousers and soft yellow leather boots, a full moustache, and a forward-curved short sword or a halberd. Generic and respectful: no emblems, inscriptions or symbols. Style, kaftan colour and weapon are knobs; pairs with the Ottoman house and Turkish bath of World Architecture.
- Size
- 0.86 × 2.2 × 1.1 m
- Triangles
- 2,602
- Kit
- Historical
Tune it
3 knobs: Style, Kaftan, Weapon.
Specs
- Size
- 0.86 × 2.2 × 1.1 m width × height × depth
- Triangles
- 2,602 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 44 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.095 m/s at playback speed 1
- Moving parts
- 5 upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 3 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/janissary-guard.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const janissaryGuard = createAsset();
scene.add(janissaryGuard); // rests on y = 0, front faces +Z
const gait = walker(janissaryGuard, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
janissaryGuard.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/janissary-guard.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function JanissaryGuard({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import janissary-guard.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $JanissaryGuard/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.095 # Walk clip covers 1.095 m/s at 1x// Import janissary-guard.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.095 // Walk clip covers 1.095 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "janissary-guard", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | stylized realistic chibi blocky | stylized | Art style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes). |
kaftan | choice | navy crimson green ochre | navy | Colour of the long kaftan with its trim and sash: navy (red sash, red trousers), crimson (blue sash), green (red sash) or ochre (green sash, plum trousers). |
weapon | choice | yatagan halberd none | halberd | A short sword with a forward-curved blade held upright in the right hand, a tall halberd (axe blade and spike on a long shaft), or empty hands. |
Presets: palace gate guard {"kaftan":"navy","weapon":"halberd"} · marching infantry {"kaftan":"crimson","weapon":"yatagan","style":"realistic"} · little guard {"kaftan":"green","weapon":"halberd","style":"chibi"}
Files
| File | What |
|---|---|
| janissary-guard.glb | GLB, default look · 276 KB |
| janissary-guard.mjs | ES module, every knob live |
| janissary-guard.obj | OBJ, static, no colour |
| janissary-guard-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.