Gaitkit Open the lab
Crab Bot, A knee-high six-legged robot crab, about 0.9 m across the legs, with a flat armoured carapace, two eye stalks and a pair of pincer arms whose claws snap open and shut as it walks forward on an alternating tripod gait. One claw can be oversized like a fiddler crab; the eyes and light bar glow at night.
Mech · Walks on 6 legs

Crab Bot

A knee-high six-legged robot crab, about 0.9 m across the legs, with a flat armoured carapace, two eye stalks and a pair of pincer arms whose claws snap open and shut as it walks forward on an alternating tripod gait. One claw can be oversized like a fiddler crab; the eyes and light bar glow at night.

Size
1.1 × 0.51 × 0.84 m
Triangles
2,304
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Colorway, Leg length, Claw size, Fiddler claw, Back.

Specs

Size
1.1 × 0.51 × 0.84 m
width × height × depth
Triangles
2,304
of 6,000
Draw calls
1
one vertex-colour material
Legs
6
2 gait groups
Stride
16 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.4 m/s
at playback speed 1
Moving parts
4
claw_L · rotate, claw_R · rotate, arm_L · rotate, arm_R · rotate
Knobs
5
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/crab-bot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const crabBot = createAsset();
scene.add(crabBot);                      // rests on y = 0, front faces +Z
const gait = walker(crabBot, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  crabBot.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
colorwaychoicerust steel sand abyssrustShell colours: rust (red-orange like a real crab, amber eyes), steel (grey, cyan eyes), sand (beige beach bot), abyss (deep-sea navy, teal eyes).
legLengthrange0.8 to 1.3, step 0.051Scales the legs. Low = squat scuttler hugging the ground, high = tall spindly spider-crab.
clawsrange0.6 to 1.6, step 0.051Size of the pincers. 0.6 is a pair of small pickers, 1.6 heavy crushing claws.
fiddlertoggleon / offfalseMakes the right claw oversized and the left one small, like a fiddler crab.
backchoicenone mast cratemastWhat rides on the carapace: nothing, a sensor mast with a radar dish, or a strapped salvage crate.

Presets: beach scuttler {"colorway":"sand","legLength":0.85,"back":"none"} · salvage crab {"colorway":"steel","claws":1.5,"back":"crate"} · deep fiddler {"colorway":"abyss","fiddler":true,"legLength":1.2}

Files

FileWhat
crab-bot.glbGLB, default look · 314 KB
crab-bot.mjsES module, every knob live
crab-bot.objOBJ, static, no colour
crab-bot-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.