Security Drone
A football-sized spherical patrol drone, about 0.5 m across the hull, with one big glowing camera eye and two or four ducted fans on stub pylons. Flies by distance: the fans spin, the hull bobs and the eye sweeps left and right; the eye, side lights and an optional searchlight glow at night.
- Size
- 1.2 × 0.64 × 0.49 m
- Triangles
- 1,752
- Kit
- Robots
Tune it
5 knobs: Scheme, Eye, Fans, Spotlight, Size.
Specs
- Size
- 1.2 × 0.64 × 0.49 m width × height × depth
- Triangles
- 1,752 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 0.5 m of travel per cycle
- Altitude
- 2.2 m above the ground
- Moving parts
- 4 fan_0 · spin, fan_1 · spin, hull · rotate, frame · slide
- Knobs
- 5 3 presets
- Night lights
- 3 eye, lamp, led
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/security-drone.mjs';
const securityDrone = createAsset();
scene.add(securityDrone); // rests on y = 0, front faces +Z
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
securityDrone.position.set(0, groundY + securityDrone.userData.altitude, dist);
securityDrone.userData.tick(dist); // wings beat with the distance
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/security-drone.mjs';
export function SecurityDrone({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.set(0, groundY + model.userData.altitude, dist.current);
model.userData.tick(dist.current); // wings beat with the distance
});
return <primitive object={model} />;
}# Import security-drone.glb (download below). It carries an in-place "Loop" animation.
@onready var anim: AnimationPlayer = $SecurityDrone/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Loop")
anim.speed_scale = speed / 0.5 # one Loop = 0.5 m of travel// Import security-drone.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Loop");
animator.speed = speed / 0.5 // one Loop = 0.5 m of travelUse the gaitkit MCP server: get_variant({ "id": "security-drone", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
scheme | choice | white gunmetal black patrol | white | Hull colours: white (corporate security), gunmetal (grey), black (stealth with yellow trim), patrol (navy hull with a white band). |
eye | choice | red cyan amber green | red | Colour of the glowing camera eye: red (menacing sentry), cyan (friendly helper), amber (warning) or green (all clear). |
fans | choice | 2 4 | 2 | Ducted fans: 2 (one each side, a compact orb) or 4 (on diagonal pylons, a heavier and wider drone). |
spotlight | toggle | on / off | true | A searchlight pod under the hull that lights the ground at night. |
size | range | 0.5 to 2.5, step 0.05 | 1 | Uniform scale. 1 is about 0.5 m across the hull and 0.85 m across the fans; 0.5 is a palm-sized indoor sentry, 2.5 a car-sized guardian orb. |
Presets: sentinel {"scheme":"black","eye":"red","fans":4} · friendly helper {"scheme":"white","eye":"cyan","spotlight":false} · night patrol {"scheme":"patrol","eye":"amber","fans":4,"size":1.4}
Files
| File | What |
|---|---|
| security-drone.glb | GLB, default look · 211 KB |
| security-drone.mjs | ES module, every knob live |
| security-drone.obj | OBJ, static, no colour |
| security-drone-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.