Gaitkit Open the lab
Dungeon Door, A heavy arched dungeon door in a dressed stone frame, 1.3 m wide and 2.5 m tall overall: iron-banded planks or a barred cell gate, with a keyhole lock plate. The leaf swings outward on its right-hand hinge (rigged part "door"); the frame drops exactly into the doorway piece of dungeon-wall.
Prop · 1 moving part

Dungeon Door

A heavy arched dungeon door in a dressed stone frame, 1.3 m wide and 2.5 m tall overall: iron-banded planks or a barred cell gate, with a keyhole lock plate. The leaf swings outward on its right-hand hinge (rigged part "door"); the frame drops exactly into the doorway piece of dungeon-wall.

Size
1.3 × 2.5 × 0.65 m
Triangles
1,104
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Style, Wood, Iron, Lock, Open.

Specs

Size
1.3 × 2.5 × 0.65 m
width × height × depth
Triangles
1,104
of 6,000
Draw calls
1
one vertex-colour material
Moving parts
1
door · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/dungeon-door.mjs';

const dungeonDoor = createAsset();
scene.add(dungeonDoor);                      // rests on y = 0, front faces +Z

// 'door' pivots on its hinge: 0° to 100° around y
dungeonDoor.getObjectByName('door').rotation.y = THREE.MathUtils.degToRad(0);

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoiceplank barsplankplank (solid vertical planks with iron straps and studs, a treasure room or keep door) or bars (an iron grid gate, like a prison cell or a small portcullis you can see through).
woodchoiceoak dark red stained greyoakPlank colour: oak (warm brown), dark (old, near black), red stained (painted, a bit sinister), grey (weathered, damp). Bars style shows wood only on the frame-side post.
ironchoiceblack rusty bronze silverblackMetal of straps, studs, bars, hinges and lock: black (wrought iron), rusty (orange-brown), bronze (old gold-brown), silver (bright, enchanted or royal).
locktoggleon / offtrueLock plate with a keyhole and a ring pull on the latch side. Off leaves only a plain pull ring.
openrange0 to 1, step 0.050How far the door is swung open, outward toward +Z. 0 shut, 1 open about 100 degrees.

Presets: prison cell {"style":"bars","iron":"rusty","lock":true} · vault door {"wood":"dark","iron":"bronze"} · enchanted gate {"style":"bars","iron":"silver","open":0.35}

Files

FileWhat
dungeon-door.glbGLB, default look · 155 KB
dungeon-door.mjsES module, every knob live
dungeon-door.objOBJ, static, no colour
dungeon-door-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.