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Prop · Still
Gold Hoard
A seeded pile of coins with goblets, loose gems, coin stacks and a jewelled circlet resting on top. Size 1 is a mound about 1.2 m across and 0.4 m high; size 2 is a dragon-sized heap. Gems glint at night.
- Size
- 1.5 × 0.66 × 1.3 m
- Triangles
- 1,488
- Kit
- Dungeon
Tune it
4 knobs: Size, Gems, Metal, Seed.
Specs
- Size
- 1.5 × 0.66 × 1.3 m width × height × depth
- Triangles
- 1,488 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 1 gem
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/gold-hoard.mjs';
const goldHoard = createAsset();
scene.add(goldHoard); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/gold-hoard.mjs';
export function GoldHoard() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import gold-hoard.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://gold-hoard.glb").instantiate())// Import gold-hoard.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "gold-hoard", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
size | range | 0.5 to 2, step 0.1 | 1 | Scale of the hoard: 0.5 a small stash (60 cm), 1 a treasure-room pile (1.2 m), 2 a dragon hoard (2.4 m). More coins and gems as it grows. |
gems | choice | royal ice fire amethyst | royal | Gem colours: royal (ruby, sapphire, emerald), ice (diamond and aquamarine), fire (orange, amber, garnet), amethyst (purples). They glow at night. |
metal | choice | gold silver mixed | gold | Coin metal: gold, silver (a pirate or dwarf stash), or mixed gold and silver. |
seed | range | 1 to 50, step 1 | 6 | Reshuffles the heap shape and where the coins, goblets, gems and circlet land. |
Presets: dragon hoard {"size":2,"gems":"fire","seed":21} · pirate stash {"size":0.6,"metal":"silver","gems":"ice"} · royal vault {"size":1.4,"gems":"amethyst","metal":"mixed"}
Files
| File | What |
|---|---|
| gold-hoard.glb | GLB, default look · 193 KB |
| gold-hoard.mjs | ES module, every knob live |
| gold-hoard.obj | OBJ, static, no colour |
| gold-hoard-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.