Gaitkit Open the lab
Dungeon Floor, A modular 2 x 2 m stone floor tile, 12 cm thick, for dungeon levels: flagstones, cobbles, an iron drain grate over a dark pit, or cracked and broken slabs. Tiles placed on a 2 m grid meet edge to edge; the grate pit glows a faint sickly green at night.
Building · Still

Dungeon Floor

A modular 2 x 2 m stone floor tile, 12 cm thick, for dungeon levels: flagstones, cobbles, an iron drain grate over a dark pit, or cracked and broken slabs. Tiles placed on a 2 m grid meet edge to edge; the grate pit glows a faint sickly green at night.

Size
2.0 × 0.13 × 2.0 m
Triangles
132
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

4 knobs: Style, Stone, Moss, Seed.

Specs

Size
2.0 × 0.13 × 2.0 m
width × height × depth
Triangles
132
of 6,000
Draw calls
1
one vertex-colour material
Knobs
4
3 presets
Night lights
1
ooze

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/dungeon-floor.mjs';

const dungeonFloor = createAsset();
scene.add(dungeonFloor);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoiceflagstone cobble grate crackedflagstoneflagstone (large irregular slabs), cobble (rows of rounded setts), grate (flagstones round an iron drain grate over a dark pit), cracked (broken, tilted and missing slabs: old or trap-damaged floor).
stonechoicegranite basalt sandstone bluestone bloodstonegraniteStone colour: granite (neutral grey), basalt (dark), sandstone (warm tan), bluestone (cold blue-grey), bloodstone (reddish). Match it to dungeon-wall for a set.
mosstoggleon / offfalseMoss tufts in the joints and green-stained slabs: a damp, forgotten level.
seedrange1 to 50, step 15Reshuffles the slab layout, shades, cracks and moss. Use different seeds on neighbouring tiles so a floor does not repeat.

Presets: sewer drain {"style":"grate","stone":"bluestone","moss":true} · ancient tomb {"style":"cracked","stone":"sandstone","seed":9} · castle cellar {"style":"cobble","stone":"basalt"}

Files

FileWhat
dungeon-floor.glbGLB, default look · 32 KB
dungeon-floor.mjsES module, every knob live
dungeon-floor.objOBJ, static, no colour
dungeon-floor-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.