Wall Torch
Dungeon lighting in three styles: an iron wall sconce holding a burning torch (about 0.7 m tall; its flat back plate goes against a wall at -Z, mount it around 1.6 m up), a 1 m standing fire brazier, or a 1.5 m three-candle iron stand. Flames in orange, blue magic or ghostly green glow at night.
- Size
- 0.16 × 0.78 × 0.46 m
- Triangles
- 416
- Kit
- Dungeon
Tune it
4 knobs: Style, Flame, Metal, Lit.
Specs
- Size
- 0.16 × 0.78 × 0.46 m width × height × depth
- Triangles
- 416 of 6,000
- Draw calls
- 1 one vertex-colour material
- Knobs
- 4 3 presets
- Night lights
- 1 flame
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/wall-torch.mjs';
const wallTorch = createAsset();
scene.add(wallTorch); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/wall-torch.mjs';
export function WallTorch() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import wall-torch.glb (download below). It is a static mesh, one material per colour.
add_child(preload("res://wall-torch.glb").instantiate())// Import wall-torch.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "wall-torch", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
style | choice | sconce brazier candle stand | sconce | sconce (a torch in an iron wall bracket; flat back against a wall), brazier (a fire bowl on three splayed legs, stands on the floor), candle stand (a tall iron stand with three candles). |
flame | choice | orange blue magic green | orange | Fire colour: orange (ordinary fire), blue magic (arcane, wizard tower, ice), green (ghost fire, necromancer, poison). Glows at night. |
metal | choice | iron brass rusty | iron | Bracket, bowl or stand metal: iron (black), brass (gold-brown, a richer room), rusty (old, abandoned). |
lit | toggle | on / off | true | Burning. Off shows a burnt-out charred torch, cold coals or snuffed candles, with no glow. |
Presets: necromancer crypt {"flame":"green","style":"candle stand"} · arcane brazier {"style":"brazier","flame":"blue magic","metal":"brass"} · burnt out {"lit":false,"metal":"rusty"}
Files
| File | What |
|---|---|
| wall-torch.glb | GLB, default look · 56 KB |
| wall-torch.mjs | ES module, every knob live |
| wall-torch.obj | OBJ, static, no colour |
| wall-torch-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.