Rabbit
A pet rabbit about 0.4 m long and 0.25 m tall to the ear base, with long upright or lop ears, a cotton tail and big hind feet, in white, brown, grey, dutch black-and-white or cream, optionally fluffy like an angora. Walks slowly on four short legs with a lateral-sequence gait: front wrists bend forward, hind hocks bend back, the long hind feet stay flat and planted, and the ears bob.
- Size
- 0.20 × 0.40 × 0.46 m
- Triangles
- 1,928
- Kit
- Animals
Tune it
4 knobs: Coat, Ears, Fluffy, Size.
Specs
- Size
- 0.20 × 0.40 × 0.46 m width × height × depth
- Triangles
- 1,928 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 6 cm duty factor 0.66
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.15 m/s at playback speed 1
- Moving parts
- 4 neck · rotate, tail · rotate, ear_L · rotate, ear_R · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/rabbit.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const rabbit = createAsset();
scene.add(rabbit); // rests on y = 0, front faces +Z
const gait = walker(rabbit, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
rabbit.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/rabbit.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Rabbit({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import rabbit.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Rabbit/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.15 # Walk clip covers 0.15 m/s at 1x// Import rabbit.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.15 // Walk clip covers 0.15 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "rabbit", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
coat | choice | white brown grey dutch cream | brown | Coat: white (all white with dark ruby eyes), brown (wild agouti brown with a pale belly), grey, dutch (black rear and ears with a white front band and blaze), cream (warm orange-cream). |
ears | choice | upright lop | upright | Ear carriage: upright (tall ears standing up) or lop (long ears hanging down beside the cheeks). |
fluffy | toggle | on / off | false | Long, tufted angora-style fur that makes the rabbit rounder. |
size | range | 0.5 to 1.7, step 0.05 | 1 | Uniform scale. 1 is a pet rabbit about 0.4 m long; 0.5 is a baby bunny; 1.7 is a giant breed or a big hare. |
Presets: lop bunny {"coat":"cream","ears":"lop","size":0.85} · dutch rabbit {"coat":"dutch","ears":"upright"} · angora puff {"coat":"white","fluffy":true,"ears":"lop","size":1.1}
Files
| File | What |
|---|---|
| rabbit.glb | GLB, default look · 252 KB |
| rabbit.mjs | ES module, every knob live |
| rabbit.obj | OBJ, static, no colour |
| rabbit-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.