Gaitkit Open the lab
Samurai Warrior, A walking armoured samurai about 1.75 m tall in generic laced lamellar armour: lacquered cuirass with lacing rows, broad shoulder guards, a skirt of laced plates, shin guards, a bowl helmet with a flared neck guard, a curved sword held upright and a shorter sword at the hip. No clan crests or emblems. Style, armour colour and helmet are knobs.
Character · Walks on 2 legs

Samurai Warrior

A walking armoured samurai about 1.75 m tall in generic laced lamellar armour: lacquered cuirass with lacing rows, broad shoulder guards, a skirt of laced plates, shin guards, a bowl helmet with a flared neck guard, a curved sword held upright and a shorter sword at the hip. No clan crests or emblems. Style, armour colour and helmet are knobs.

Size
0.97 × 1.8 × 1.1 m
Triangles
2,954
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Style, Armour, Helmet, Sword.

Specs

Size
0.97 × 1.8 × 1.1 m
width × height × depth
Triangles
2,954
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
4
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/samurai-warrior.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const samuraiWarrior = createAsset();
scene.add(samuraiWarrior);                      // rests on y = 0, front faces +Z
const gait = walker(samuraiWarrior, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  samuraiWarrior.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stylechoicestylized realistic chibi blockystylizedArt style of the whole figure: stylized (5.5 heads, chunky adventure-game look), realistic (about 7 heads, adult proportions), chibi (big head, 1.1 m) or blocky (voxel boxes).
armourchoiceblack red indigo brownblackLacquer and lacing colours: black plates with blue lacing, red plates with dark lacing, indigo plates with white lacing, or brown plates with red lacing.
helmetchoicehelmet horned helmet topknothelmetA bowl helmet with a flared neck guard, the same helmet with two tall plain horn plates at the front, or bare-headed with the hair tied in a topknot.
swordchoicedrawn sheatheddrawnLong sword drawn and held upright in the right hand, or both swords sheathed at the left hip with the arms swinging.

Presets: night guard {"armour":"black","helmet":"horned helmet"} · red vanguard {"armour":"red","helmet":"helmet","style":"realistic"} · young retainer {"armour":"indigo","helmet":"topknot","style":"chibi","sword":"sheathed"}

Files

FileWhat
samurai-warrior.glbGLB, default look · 315 KB
samurai-warrior.mjsES module, every knob live
samurai-warrior.objOBJ, static, no colour
samurai-warrior-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.