Gaitkit Open the lab
Sheep, A woolly farm sheep about 0.75 m at the shoulder with a cloud of lumpy fleece, thin dark legs and a white, black or brown face; the wool knob runs from freshly shorn to a full fleece and rams get curled horns. Walks with a real lateral-sequence gait: front knees bend forward, hind hocks bend back, hooves stay planted, the head nods and the tail wags.
Creature · Walks on 4 legs

Sheep

A woolly farm sheep about 0.75 m at the shoulder with a cloud of lumpy fleece, thin dark legs and a white, black or brown face; the wool knob runs from freshly shorn to a full fleece and rams get curled horns. Walks with a real lateral-sequence gait: front knees bend forward, hind hocks bend back, hooves stay planted, the head nods and the tail wags.

Size
0.69 × 1.0 × 1.3 m
Triangles
2,918
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Wool, Fleece, Face, Horns, Size.

Specs

Size
0.69 × 1.0 × 1.3 m
width × height × depth
Triangles
2,918
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
24 cm
duty factor 0.68
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.6 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
5
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/sheep.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const sheep = createAsset();
scene.add(sheep);                      // rests on y = 0, front faces +Z
const gait = walker(sheep, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  sheep.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
woolrange0 to 1, step 0.050.8How much fleece: 0 is freshly shorn (slim bare body), 0.5 a summer coat, 1 a huge round fleece just before shearing.
fleecechoicewhite cream grey brown blackwhiteWool colour: white, cream, grey, brown or black (the black sheep of the flock).
facechoiceblack white brownblackFace and leg colour: black (like a Suffolk), white (like a merino) or brown.
hornstoggleon / offfalseCurled ram horns spiralling beside the ears.
sizerange0.45 to 1.25, step 0.051Uniform scale. 1 is a grown sheep 0.75 m at the shoulder; 0.5 is a lamb; 1.25 is a big ram.

Presets: spring lamb {"wool":0.55,"fleece":"white","face":"white","size":0.5} · black sheep {"fleece":"black","face":"black","wool":0.9} · old ram {"fleece":"cream","face":"white","horns":true,"wool":1,"size":1.15}

Files

FileWhat
sheep.glbGLB, default look · 375 KB
sheep.mjsES module, every knob live
sheep.objOBJ, static, no colour
sheep-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.