Gaitkit Open the lab
Snow Drift Tile, A 4 x 4 m winter terrain tile with wind-sculpted snow drifts: long gentle windward backs, steep lee faces with a slight cornice, fine sastrugi ripples, and snow-capped rocks trailing drift tails. Drifts fade out before the edges, which sit at the 0.4 m ground line like every Terrain tile; pick another biome to see that ground peeking through a first snowfall.
Nature · Still

Snow Drift Tile

A 4 x 4 m winter terrain tile with wind-sculpted snow drifts: long gentle windward backs, steep lee faces with a slight cornice, fine sastrugi ripples, and snow-capped rocks trailing drift tails. Drifts fade out before the edges, which sit at the 0.4 m ground line like every Terrain tile; pick another biome to see that ground peeking through a first snowfall.

Size
4.0 × 1.0 × 4.0 m
Triangles
1,348
Open in the lab Ready for any engine. The download carries the knobs you set here.

Tune it

5 knobs: Drift height, Wind from, Ground, Rocks, Seed.

Specs

Size
4.0 × 1.0 × 4.0 m
width × height × depth
Triangles
1,348
of 6,000
Draw calls
1
one vertex-colour material
Knobs
5
3 presets
Night lights
2
lava, glow

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/snow-drift-tile.mjs';

const snowDriftTile = createAsset();
scene.add(snowDriftTile);                      // rests on y = 0, front faces +Z

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
driftrange0.2 to 1.5, step 0.10.8Height of the tallest drifts in metres: 0.2 is a light dusting of ridges, 1.5 is waist-to-chest-deep banks.
windchoicenorth east south westwestWhich way the wind blew from: drifts stretch downwind with their steep faces and rock tails on the far side. Use one wind for a whole map.
biomechoicesnow grass rock desert volcanic aliensnowWhat lies under the snow, shared with every Terrain piece: snow (full white cover), grass (a first snowfall with green patches), rock (grey stone showing), desert (snow on sand), volcanic (snow on black ash), alien (violet ground and glowing plants under the snow).
rockstoggleon / offtrueSnow-capped rocks with drift tails behind them.
seedrange1 to 50, step 13Moves the drifts, rocks and decor. Edges match for every seed.

Presets: blizzard banks {"drift":1.5,"rocks":true} · first snow {"biome":"grass","drift":0.3} · polar ridges {"drift":1,"rocks":false,"wind":"north","seed":14}

Files

FileWhat
snow-drift-tile.glbGLB, default look · 136 KB
snow-drift-tile.mjsES module, every knob live
snow-drift-tile.objOBJ, static, no colour
snow-drift-tile-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.