Gaitkit Open the lab
Cave Crawler, A horse-sized cave monster, about 2.3 m long and 2.8 m across the legs: an armoured, segmented stone-grey back with glowing crystals growing out of it, a cluster of eight glowing eyes, fangs, and eight spiny legs. The seed regrows the crystals.
Creature · Walks on 8 legs

Cave Crawler

A horse-sized cave monster, about 2.3 m long and 2.8 m across the legs: an armoured, segmented stone-grey back with glowing crystals growing out of it, a cluster of eight glowing eyes, fangs, and eight spiny legs. The seed regrows the crystals.

Size
2.8 × 1.4 × 2.5 m
Triangles
2,576
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Crystal colour, Spikes, Size, Seed.

Specs

Size
2.8 × 1.4 × 2.5 m
width × height × depth
Triangles
2,576
of 6,000
Draw calls
1
one vertex-colour material
Legs
8
2 gait groups
Stride
40 cm
duty factor 0.62
Foot slide
0.00 mm
limit 1 mm
Walk clip
1 m/s
at playback speed 1
Knobs
4
3 presets
Night lights
2
crystal, eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/cave-crawler.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const caveCrawler = createAsset();
scene.add(caveCrawler);                      // rests on y = 0, front faces +Z
const gait = walker(caveCrawler, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  caveCrawler.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
crystalchoicecyan violet green amber redcyanColour of the crystals on its back and of its eyes; both glow this colour at night. cyan (ice cave), violet (arcane), green (toxic mine), amber (ember or gold vein), red (blood crystal, the angriest-looking).
spikestoggleon / offtrueSpines along the edges of the back plates and on the legs. Off = smooth-armoured crawler that relies on its crystals.
sizerange0.4 to 2.5, step 0.051Uniform scale. 1 is about 2.3 m long (horse-sized); 0.4 is a dog-sized cave pest; 2.5 is a 6 m cavern boss.
seedrange1 to 99, step 17Regrows the crystal clusters (how many, how tall, which way they lean) and varies spine length. Any whole number gives a new individual of the same species.

Presets: amethyst brood {"crystal":"violet","size":0.6,"seed":23} · blood-crystal matriarch {"crystal":"red","size":2,"seed":41} · glowworm crawler {"crystal":"green","spikes":false,"seed":12}

Files

FileWhat
cave-crawler.glbGLB, default look · 369 KB
cave-crawler.mjsES module, every knob live
cave-crawler.objOBJ, static, no colour
cave-crawler-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.