Gaitkit Open the lab
Raptor, A horse-length two-legged predatory dinosaur, about 2.5 m nose to tail and 1.2 m tall at the head. Walks on two digitigrade legs whose ankles bend back, sickle claw raised; the long tail sways and the head nods to balance each step.
Creature · Walks on 2 legs

Raptor

A horse-length two-legged predatory dinosaur, about 2.5 m nose to tail and 1.2 m tall at the head. Walks on two digitigrade legs whose ankles bend back, sickle claw raised; the long tail sways and the head nods to balance each step.

Size
0.55 × 1.5 × 2.7 m
Triangles
1,800
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Hide, Feathers, Stripes, Size.

Specs

Size
0.55 × 1.5 × 2.7 m
width × height × depth
Triangles
1,800
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
56 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.4 m/s
at playback speed 1
Moving parts
7
neck · rotate, tail_0 · rotate, tail_1 · rotate, tail_2 · rotate, tail_3 · rotate, arm_L · rotate, arm_R · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/raptor.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const raptor = createAsset();
scene.add(raptor);                      // rests on y = 0, front faces +Z
const gait = walker(raptor, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  raptor.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
hidechoiceolive sand ash crimsonoliveSkin colour family: olive (green with a cream belly), sand (desert tan), ash (grey with blue quills), crimson (red-brown with black quills).
featherstoggleon / offfalseAdds a quill crest on the head and neck, feather fans on the arms and a tail-tip fan (the modern feathered look). Off = scaly.
stripestoggleon / offtrueDark bands across the back and the tail.
sizerange0.5 to 1.6, step 0.051Uniform scale. 1 is about 2.5 m long with hips at 0.95 m; 0.5 is a turkey-sized hunter; 1.6 is a giant.

Presets: feathered hunter {"hide":"crimson","feathers":true} · desert runner {"hide":"sand","stripes":false,"size":0.8} · storm giant {"hide":"ash","feathers":true,"size":1.5}

Files

FileWhat
raptor.glbGLB, default look · 257 KB
raptor.mjsES module, every knob live
raptor.objOBJ, static, no colour
raptor-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.