Gaitkit Open the lab
Rock Golem Crawler, A four-legged boulder monster about the size of a small car, 2.6 m long and 1.8 m tall: heavy stone plates over a molten core that shows through every crack and glows at night, a blunt stone head with burning eyes, and four thick rock legs that plod one at a time.
Creature · Walks on 4 legs

Rock Golem Crawler

A four-legged boulder monster about the size of a small car, 2.6 m long and 1.8 m tall: heavy stone plates over a molten core that shows through every crack and glows at night, a blunt stone head with burning eyes, and four thick rock legs that plod one at a time.

Size
3.0 × 1.9 × 2.7 m
Triangles
1,638
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Stone, Glow, Size, Seed.

Specs

Size
3.0 × 1.9 × 2.7 m
width × height × depth
Triangles
1,638
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
4 gait groups
Stride
50 cm
duty factor 0.75
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.25 m/s
at playback speed 1
Knobs
4
3 presets
Night lights
2
crack, eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/rock-golem-crawler.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const rockGolemCrawler = createAsset();
scene.add(rockGolemCrawler);                      // rests on y = 0, front faces +Z
const gait = walker(rockGolemCrawler, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  rockGolemCrawler.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stonechoicegranite sandstone basalt mossygraniteRock type of the plates and legs: granite (mid grey), sandstone (warm desert tan), basalt (near-black volcanic), mossy (grey with moss growing on every upward face; an old, sleeping golem).
glowchoicelava ember arcane toxic violetlavaColour of the core showing through the cracks and of the eyes; it glows at night. lava (orange magma), ember (deep red), arcane (blue rune-magic), toxic (acid green), violet (void energy).
sizerange0.4 to 2.5, step 0.051Uniform scale. 1 is about 2.6 m long and 1.8 m tall (small-car-sized); 0.4 is a dog-sized pebble golem; 2.5 is a 6.5 m mountain boss.
seedrange1 to 99, step 15Rearranges and reshapes the stone plates (and so the pattern of glowing cracks between them). Any whole number gives a new individual.

Presets: magma golem {"stone":"basalt","glow":"lava","size":1.4,"seed":12} · ancient guardian {"stone":"mossy","glow":"arcane","size":2.2,"seed":31} · desert pebble {"stone":"sandstone","glow":"ember","size":0.5,"seed":8}

Files

FileWhat
rock-golem-crawler.glbGLB, default look · 233 KB
rock-golem-crawler.mjsES module, every knob live
rock-golem-crawler.objOBJ, static, no colour
rock-golem-crawler-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.