Rock Golem Crawler
A four-legged boulder monster about the size of a small car, 2.6 m long and 1.8 m tall: heavy stone plates over a molten core that shows through every crack and glows at night, a blunt stone head with burning eyes, and four thick rock legs that plod one at a time.
- Size
- 3.0 × 1.9 × 2.7 m
- Triangles
- 1,638
- Kit
- Monsters
Tune it
4 knobs: Stone, Glow, Size, Seed.
Specs
- Size
- 3.0 × 1.9 × 2.7 m width × height × depth
- Triangles
- 1,638 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 4 gait groups
- Stride
- 50 cm duty factor 0.75
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.25 m/s at playback speed 1
- Knobs
- 4 3 presets
- Night lights
- 2 crack, eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/rock-golem-crawler.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const rockGolemCrawler = createAsset();
scene.add(rockGolemCrawler); // rests on y = 0, front faces +Z
const gait = walker(rockGolemCrawler, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
rockGolemCrawler.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/rock-golem-crawler.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function RockGolemCrawler({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import rock-golem-crawler.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $RockGolemCrawler/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.25 # Walk clip covers 1.25 m/s at 1x// Import rock-golem-crawler.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.25 // Walk clip covers 1.25 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "rock-golem-crawler", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
stone | choice | granite sandstone basalt mossy | granite | Rock type of the plates and legs: granite (mid grey), sandstone (warm desert tan), basalt (near-black volcanic), mossy (grey with moss growing on every upward face; an old, sleeping golem). |
glow | choice | lava ember arcane toxic violet | lava | Colour of the core showing through the cracks and of the eyes; it glows at night. lava (orange magma), ember (deep red), arcane (blue rune-magic), toxic (acid green), violet (void energy). |
size | range | 0.4 to 2.5, step 0.05 | 1 | Uniform scale. 1 is about 2.6 m long and 1.8 m tall (small-car-sized); 0.4 is a dog-sized pebble golem; 2.5 is a 6.5 m mountain boss. |
seed | range | 1 to 99, step 1 | 5 | Rearranges and reshapes the stone plates (and so the pattern of glowing cracks between them). Any whole number gives a new individual. |
Presets: magma golem {"stone":"basalt","glow":"lava","size":1.4,"seed":12} · ancient guardian {"stone":"mossy","glow":"arcane","size":2.2,"seed":31} · desert pebble {"stone":"sandstone","glow":"ember","size":0.5,"seed":8}
Files
| File | What |
|---|---|
| rock-golem-crawler.glb | GLB, default look · 233 KB |
| rock-golem-crawler.mjs | ES module, every knob live |
| rock-golem-crawler.obj | OBJ, static, no colour |
| rock-golem-crawler-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.