Eye Stalker
A squat, warty, boar-sized swamp monster, about 1.6 m long: a wide toad-like body with a toothy grin, six stubby legs and two or three eyes on tall stalks that swivel to look around as it walks.
- Size
- 2.2 × 1.5 × 1.5 m
- Triangles
- 2,879
- Kit
- Monsters
Tune it
4 knobs: Eye stalks, Skin, Stalk length, Size.
Specs
- Size
- 2.2 × 1.5 × 1.5 m width × height × depth
- Triangles
- 2,879 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 6 2 gait groups
- Stride
- 32 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.8 m/s at playback speed 1
- Moving parts
- 3 stalk_0 · rotate, stalk_1 · rotate, stalk_2 · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 iris
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/eye-stalker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const eyeStalker = createAsset();
scene.add(eyeStalker); // rests on y = 0, front faces +Z
const gait = walker(eyeStalker, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
eyeStalker.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/eye-stalker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function EyeStalker({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import eye-stalker.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $EyeStalker/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.8 # Walk clip covers 0.8 m/s at 1x// Import eye-stalker.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.8 // Walk clip covers 0.8 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "eye-stalker", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
stalks | choice | 2 3 | 3 | Number of eye stalks on top of the body: 2 (a pair, snail-like) or 3 (a third, taller stalk in the middle; more alien). |
skin | choice | swamp mauve ochre ash | swamp | Skin colour: swamp (bog green with yellow eyes), mauve (pinkish purple with green eyes), ochre (mustard yellow-brown with red eyes), ash (grey with blood-red eyes, the meanest). |
stalkLength | range | 0.6 to 1.6, step 0.05 | 1 | Height of the eye stalks. 0.6 = short, peeking eyes; 1 = eyes well above the body; 1.6 = tall periscope eyes. |
size | range | 0.4 to 2.5, step 0.05 | 1 | Uniform scale. 1 is about 1.6 m long and 1.2 m to the top of the eyes (boar-sized); 0.4 is a cat-sized critter; 2.5 is a 4 m bog horror. |
Presets: bog watcher {"skin":"swamp","stalks":3,"stalkLength":1.4} · peeper {"skin":"mauve","stalks":2,"stalkLength":0.7,"size":0.5} · ash horror {"skin":"ash","stalks":3,"size":2.2,"stalkLength":1.2}
Files
| File | What |
|---|---|
| eye-stalker.glb | GLB, default look · 383 KB |
| eye-stalker.mjs | ES module, every knob live |
| eye-stalker.obj | OBJ, static, no colour |
| eye-stalker-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.