Gaitkit Open the lab
Eye Stalker, A squat, warty, boar-sized swamp monster, about 1.6 m long: a wide toad-like body with a toothy grin, six stubby legs and two or three eyes on tall stalks that swivel to look around as it walks.
Creature · Walks on 6 legs

Eye Stalker

A squat, warty, boar-sized swamp monster, about 1.6 m long: a wide toad-like body with a toothy grin, six stubby legs and two or three eyes on tall stalks that swivel to look around as it walks.

Size
2.2 × 1.5 × 1.5 m
Triangles
2,879
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Eye stalks, Skin, Stalk length, Size.

Specs

Size
2.2 × 1.5 × 1.5 m
width × height × depth
Triangles
2,879
of 6,000
Draw calls
1
one vertex-colour material
Legs
6
2 gait groups
Stride
32 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.8 m/s
at playback speed 1
Moving parts
3
stalk_0 · rotate, stalk_1 · rotate, stalk_2 · rotate
Knobs
4
3 presets
Night lights
1
iris

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/eye-stalker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const eyeStalker = createAsset();
scene.add(eyeStalker);                      // rests on y = 0, front faces +Z
const gait = walker(eyeStalker, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  eyeStalker.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
stalkschoice2 33Number of eye stalks on top of the body: 2 (a pair, snail-like) or 3 (a third, taller stalk in the middle; more alien).
skinchoiceswamp mauve ochre ashswampSkin colour: swamp (bog green with yellow eyes), mauve (pinkish purple with green eyes), ochre (mustard yellow-brown with red eyes), ash (grey with blood-red eyes, the meanest).
stalkLengthrange0.6 to 1.6, step 0.051Height of the eye stalks. 0.6 = short, peeking eyes; 1 = eyes well above the body; 1.6 = tall periscope eyes.
sizerange0.4 to 2.5, step 0.051Uniform scale. 1 is about 1.6 m long and 1.2 m to the top of the eyes (boar-sized); 0.4 is a cat-sized critter; 2.5 is a 4 m bog horror.

Presets: bog watcher {"skin":"swamp","stalks":3,"stalkLength":1.4} · peeper {"skin":"mauve","stalks":2,"stalkLength":0.7,"size":0.5} · ash horror {"skin":"ash","stalks":3,"size":2.2,"stalkLength":1.2}

Files

FileWhat
eye-stalker.glbGLB, default look · 383 KB
eye-stalker.mjsES module, every knob live
eye-stalker.objOBJ, static, no colour
eye-stalker-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.