Tripod Walker
A two-storey alien walker, about 4.5 m tall: a bulbous pod with one big glowing eye carried on three tall, thin legs that step one at a time. Size 0.4 is a car-sized scout; size 2 is a 9 m siege machine.
- Size
- 4.7 × 4.4 × 4.1 m
- Triangles
- 1,972
- Kit
- Monsters
Tune it
4 knobs: Colourway, Leg length, Eye colour, Size.
Specs
- Size
- 4.7 × 4.4 × 4.1 m width × height × depth
- Triangles
- 1,972 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 3 3 gait groups
- Stride
- 110 cm duty factor 0.72
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 2.75 m/s at playback speed 1
- Knobs
- 4 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/tripod-walker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const tripodWalker = createAsset();
scene.add(tripodWalker); // rests on y = 0, front faces +Z
const gait = walker(tripodWalker, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
tripodWalker.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/tripod-walker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function TripodWalker({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import tripod-walker.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $TripodWalker/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 2.75 # Walk clip covers 2.75 m/s at 1x// Import tripod-walker.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 2.75 // Walk clip covers 2.75 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "tripod-walker", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
colorway | choice | bone void rust spore | bone | Hull palette: bone (pale ivory shell, dark joints, red leg bands), void (near-black stealth hull), rust (weathered copper-brown with brass bands), spore (organic moss green, looks grown rather than built). |
legLength | range | 0.7 to 1.4, step 0.05 | 1 | Scales the three legs and so the ride height and stride. 0.7 = squat, crouching stalker; 1.4 = very tall, spindly stilt-walker looking down on rooftops. |
eyeColor | choice | red green cyan amber violet | red | Colour of the big front eye and the two side sensors; it glows in this colour at night. red = hostile, green or cyan = scanning, amber = neutral, violet = otherworldly. |
size | range | 0.4 to 2, step 0.05 | 1 | Uniform scale. 1 is about 4.5 m tall with a 2 m pod; 0.4 is a car-sized scout; 2 is a 9 m siege boss. |
Presets: siege tripod {"colorway":"rust","legLength":1.3,"size":1.8,"eyeColor":"amber"} · stealth scout {"colorway":"void","legLength":0.8,"size":0.5,"eyeColor":"cyan"} · spore harvester {"colorway":"spore","eyeColor":"green","legLength":1.15}
Files
| File | What |
|---|---|
| tripod-walker.glb | GLB, default look · 266 KB |
| tripod-walker.mjs | ES module, every knob live |
| tripod-walker.obj | OBJ, static, no colour |
| tripod-walker-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.