Gaitkit Open the lab
Tripod Walker, A two-storey alien walker, about 4.5 m tall: a bulbous pod with one big glowing eye carried on three tall, thin legs that step one at a time. Size 0.4 is a car-sized scout; size 2 is a 9 m siege machine.
Mech · Walks on 3 legs

Tripod Walker

A two-storey alien walker, about 4.5 m tall: a bulbous pod with one big glowing eye carried on three tall, thin legs that step one at a time. Size 0.4 is a car-sized scout; size 2 is a 9 m siege machine.

Size
4.7 × 4.4 × 4.1 m
Triangles
1,972
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Colourway, Leg length, Eye colour, Size.

Specs

Size
4.7 × 4.4 × 4.1 m
width × height × depth
Triangles
1,972
of 6,000
Draw calls
1
one vertex-colour material
Legs
3
3 gait groups
Stride
110 cm
duty factor 0.72
Foot slide
0.00 mm
limit 1 mm
Walk clip
2.75 m/s
at playback speed 1
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/tripod-walker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const tripodWalker = createAsset();
scene.add(tripodWalker);                      // rests on y = 0, front faces +Z
const gait = walker(tripodWalker, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  tripodWalker.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
colorwaychoicebone void rust sporeboneHull palette: bone (pale ivory shell, dark joints, red leg bands), void (near-black stealth hull), rust (weathered copper-brown with brass bands), spore (organic moss green, looks grown rather than built).
legLengthrange0.7 to 1.4, step 0.051Scales the three legs and so the ride height and stride. 0.7 = squat, crouching stalker; 1.4 = very tall, spindly stilt-walker looking down on rooftops.
eyeColorchoicered green cyan amber violetredColour of the big front eye and the two side sensors; it glows in this colour at night. red = hostile, green or cyan = scanning, amber = neutral, violet = otherworldly.
sizerange0.4 to 2, step 0.051Uniform scale. 1 is about 4.5 m tall with a 2 m pod; 0.4 is a car-sized scout; 2 is a 9 m siege boss.

Presets: siege tripod {"colorway":"rust","legLength":1.3,"size":1.8,"eyeColor":"amber"} · stealth scout {"colorway":"void","legLength":0.8,"size":0.5,"eyeColor":"cyan"} · spore harvester {"colorway":"spore","eyeColor":"green","legLength":1.15}

Files

FileWhat
tripod-walker.glbGLB, default look · 266 KB
tripod-walker.mjsES module, every knob live
tripod-walker.objOBJ, static, no colour
tripod-walker-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.