Gaitkit Open the lab
Chef, A life-size chef, about 1.75 m tall plus a tall pleated toque, who walks in double-breasted kitchen whites, a neckerchief and a waist apron, carrying a frying pan or holding a ladle upright. Tool, apron colour, presentation and art style are knobs; the seed picks a different cook.
Character · Walks on 2 legs

Chef

A life-size chef, about 1.75 m tall plus a tall pleated toque, who walks in double-breasted kitchen whites, a neckerchief and a waist apron, carrying a frying pan or holding a ladle upright. Tool, apron colour, presentation and art style are knobs; the seed picks a different cook.

Size
0.84 × 1.9 × 1.1 m
Triangles
2,066
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Tool, Apron, Presentation, Style, Seed.

Specs

Size
0.84 × 1.9 × 1.1 m
width × height × depth
Triangles
2,066
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/chef.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const chef = createAsset();
scene.add(chef);                      // rests on y = 0, front faces +Z
const gait = walker(chef, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  chef.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
toolchoicepan ladle nonepanWhat the chef carries: a black frying pan by its handle in the right hand, a steel ladle held upright, or nothing.
apronchoicewhite black navy stripe burgundyblackColour of the waist apron and its ties: white, black, navy, blue-grey stripe or burgundy.
presentationchoicemasculine feminine neutralmasculineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 112A different person: skin tone (light to deep), hair colour and style, eye colour, face, build and neckerchief colour.

Presets: head chef {"apron":"black","tool":"pan","seed":12} · pastry cook {"apron":"white","tool":"ladle","presentation":"feminine","seed":12} · line cook {"apron":"navy","tool":"none","presentation":"neutral","style":"realistic","seed":31}

Files

FileWhat
chef.glbGLB, default look · 230 KB
chef.mjsES module, every knob live
chef.objOBJ, static, no colour
chef-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.