Gaitkit Open the lab
Doctor, A life-size doctor, about 1.75 m tall, who walks the ward in a knee-length white coat over coloured scrubs, a stethoscope round the neck and a clipboard (or tablet) held up in the left hand. Scrubs colour, coat, carried item, presentation and art style are knobs; the seed picks a different person (and maybe glasses).
Character · Walks on 2 legs

Doctor

A life-size doctor, about 1.75 m tall, who walks the ward in a knee-length white coat over coloured scrubs, a stethoscope round the neck and a clipboard (or tablet) held up in the left hand. Scrubs colour, coat, carried item, presentation and art style are knobs; the seed picks a different person (and maybe glasses).

Size
0.68 × 1.7 × 0.88 m
Triangles
2,078
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

6 knobs: Scrubs, White coat, Carry, Presentation, Style, Seed.

Specs

Size
0.68 × 1.7 × 0.88 m
width × height × depth
Triangles
2,078
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
55 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.376 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
6
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/doctor.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const doctor = createAsset();
scene.add(doctor);                      // rests on y = 0, front faces +Z
const gait = walker(doctor, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  doctor.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
scrubschoiceteal blue navy green plumtealColour of the scrubs under the coat (V-neck top and trousers): teal, blue, navy, green or plum.
coattoggleon / offtrueA knee-length white coat with a breast pocket and pen. Off shows short-sleeved scrubs, the nurse or surgeon look.
carrychoiceclipboard tablet noneclipboardWhat the left hand holds up to read: a clipboard with a paper chart, a dark tablet, or nothing (the arm swings).
presentationchoicemasculine feminine neutralfeminineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 19A different person: skin tone (light to deep), hair colour and style, eye colour, face, build and whether they wear glasses.

Presets: ward round {"coat":true,"carry":"clipboard","seed":9} · night nurse {"coat":false,"scrubs":"navy","carry":"tablet","presentation":"neutral","seed":27} · family doctor {"coat":true,"scrubs":"blue","carry":"none","presentation":"masculine","style":"stylized","seed":3}

Files

FileWhat
doctor.glbGLB, default look · 237 KB
doctor.mjsES module, every knob live
doctor.objOBJ, static, no colour
doctor-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.