Gaitkit Open the lab
Grandparent, A life-size elderly person, about 1.7 m tall with a slight stoop, who walks slowly with a wooden cane in the right hand: grey or white hair, glasses, a buttoned cardigan over a collared shirt. Cardigan colour, cane, presentation and art style are knobs; the seed picks a different person (skin, hair, beard, build).
Character · Walks on 2 legs

Grandparent

A life-size elderly person, about 1.7 m tall with a slight stoop, who walks slowly with a wooden cane in the right hand: grey or white hair, glasses, a buttoned cardigan over a collared shirt. Cardigan colour, cane, presentation and art style are knobs; the seed picks a different person (skin, hair, beard, build).

Size
0.70 × 1.8 × 1.0 m
Triangles
2,114
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Cardigan, Cane, Presentation, Style, Seed.

Specs

Size
0.70 × 1.8 × 1.0 m
width × height × depth
Triangles
2,114
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
41 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.032 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/grandparent.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const grandparent = createAsset();
scene.add(grandparent);                      // rests on y = 0, front faces +Z
const gait = walker(grandparent, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  grandparent.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
cardiganchoiceoatmeal moss burgundy navy heatheroatmealColour of the buttoned knit cardigan: oatmeal, moss green, burgundy, navy or heather.
canetoggleon / offtrueA wooden walking cane with a crook handle in the right hand; off lets both arms swing.
presentationchoicemasculine feminine neutralfeminineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair, a long skirt) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 111A different person: skin tone (light to deep), hair colour and style, eye colour, face, grey shade, beard and build.

Presets: granny {"cardigan":"heather","presentation":"feminine","seed":11} · grandpa {"cardigan":"moss","presentation":"masculine","seed":4} · park stroller {"cardigan":"navy","cane":false,"presentation":"neutral","style":"stylized","seed":20}

Files

FileWhat
grandparent.glbGLB, default look · 240 KB
grandparent.mjsES module, every knob live
grandparent.objOBJ, static, no colour
grandparent-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.