Gaitkit Open the lab
Child, A school-age child, about 1.2 m tall (0.75 m in chibi style), who walks with a bright backpack on and a play ball held in the left hand. Outfit, what they carry, presentation and art style are knobs; the seed picks a different child (skin, hair, face, bag and ball colours).
Character · Walks on 2 legs

Child

A school-age child, about 1.2 m tall (0.75 m in chibi style), who walks with a bright backpack on and a play ball held in the left hand. Outfit, what they carry, presentation and art style are knobs; the seed picks a different child (skin, hair, face, bag and ball colours).

Size
0.58 × 1.3 × 0.77 m
Triangles
1,850
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Outfit, Carry, Presentation, Style, Seed.

Specs

Size
0.58 × 1.3 × 0.77 m
width × height × depth
Triangles
1,850
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
26 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
0.646 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/child.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const child = createAsset();
scene.add(child);                      // rests on y = 0, front faces +Z
const gait = walker(child, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  child.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
outfitchoicetee stripes dress tracksuitteeClothes: tee (red T-shirt, denim shorts), stripes (navy-and-white striped top, khaki shorts), dress (a yellow sundress) or tracksuit (green with white side stripes).
carrychoiceboth backpack ball nonebothA school backpack on the back, a rubber play ball held in the left hand, both, or neither.
presentationchoicemasculine feminine neutralneutralBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 13A different person: skin tone (light to deep), hair colour and style, eye colour, face, backpack and ball colour.

Presets: school run {"outfit":"stripes","carry":"backpack","seed":3} · park day {"outfit":"dress","carry":"ball","presentation":"feminine","seed":16} · sports club {"outfit":"tracksuit","carry":"both","presentation":"masculine","style":"chibi","seed":26}

Files

FileWhat
child.glbGLB, default look · 209 KB
child.mjsES module, every knob live
child.objOBJ, static, no colour
child-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.