Gaitkit Open the lab
Firefighter, A life-size firefighter, about 1.8 m tall in boots and helmet, who strides in heavy turnout gear with reflective bands, a long-brimmed fire helmet and an air tank on the back, carrying an axe or a hose nozzle. Gear colour, tool, presentation and art style are knobs; the seed picks a different person. The reflective bands shine at night. No insignia or text.
Character · Walks on 2 legs

Firefighter

A life-size firefighter, about 1.8 m tall in boots and helmet, who strides in heavy turnout gear with reflective bands, a long-brimmed fire helmet and an air tank on the back, carrying an axe or a hose nozzle. Gear colour, tool, presentation and art style are knobs; the seed picks a different person. The reflective bands shine at night. No insignia or text.

Size
0.87 × 1.8 × 1.2 m
Triangles
2,362
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Gear, Tool, Presentation, Style, Seed.

Specs

Size
0.87 × 1.8 × 1.2 m
width × height × depth
Triangles
2,362
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
1
reflect

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/firefighter.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const firefighter = createAsset();
scene.add(firefighter);                      // rests on y = 0, front faces +Z
const gait = walker(firefighter, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  firefighter.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
gearchoicetan black yellow navytanTurnout gear colourway: tan with a red helmet, black with a yellow helmet, yellow with a white helmet, or navy with a red helmet. Bands are silver with a coloured edge.
toolchoiceaxe nozzle noneaxeWhat the right hand carries: a pick-head axe hanging by the hand, a hose nozzle held ready with a short length of hose, or nothing.
presentationchoicemasculine feminine neutralmasculineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 15A different person: skin tone (light to deep), hair colour and style, eye colour, face, build.

Presets: first in {"gear":"tan","tool":"axe","seed":5} · hose crew {"gear":"black","tool":"nozzle","presentation":"feminine","seed":18} · station captain {"gear":"navy","tool":"none","style":"realistic","seed":33}

Files

FileWhat
firefighter.glbGLB, default look · 256 KB
firefighter.mjsES module, every knob live
firefighter.objOBJ, static, no colour
firefighter-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.