Gaitkit Open the lab
Farmer, A life-size farmer, about 1.75 m tall, who walks the fields in denim overalls over a checked work shirt, a wide straw hat and boots, holding a pitchfork upright or swinging a pail. Shirt colour, tool, presentation and art style are knobs; the seed picks a different person.
Character · Walks on 2 legs

Farmer

A life-size farmer, about 1.75 m tall, who walks the fields in denim overalls over a checked work shirt, a wide straw hat and boots, holding a pitchfork upright or swinging a pail. Shirt colour, tool, presentation and art style are knobs; the seed picks a different person.

Size
0.60 × 2.4 × 0.84 m
Triangles
2,310
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Shirt, Tool, Presentation, Style, Seed.

Specs

Size
0.60 × 2.4 × 0.84 m
width × height × depth
Triangles
2,310
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
55 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.376 m/s
at playback speed 1
Moving parts
5
upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/farmer.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const farmer = createAsset();
scene.add(farmer);                      // rests on y = 0, front faces +Z
const gait = walker(farmer, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  farmer.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
shirtchoicered blue green ochre whiteredColour of the checked work shirt under the overalls: red, blue, green, ochre or plain white.
toolchoicepitchfork bucket nonepitchforkWhat the farmer carries: a four-tined pitchfork held upright in the right hand, a steel pail swinging in the left, or nothing.
presentationchoicemasculine feminine neutralmasculineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 122A different person: skin tone (light to deep), hair colour and style, eye colour, face, build.

Presets: hay day {"shirt":"red","tool":"pitchfork","seed":22} · milking time {"shirt":"blue","tool":"bucket","presentation":"feminine","seed":21} · market gardener {"shirt":"green","tool":"none","presentation":"neutral","style":"stylized","seed":30}

Files

FileWhat
farmer.glbGLB, default look · 259 KB
farmer.mjsES module, every knob live
farmer.objOBJ, static, no colour
farmer-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.