Farmer
A life-size farmer, about 1.75 m tall, who walks the fields in denim overalls over a checked work shirt, a wide straw hat and boots, holding a pitchfork upright or swinging a pail. Shirt colour, tool, presentation and art style are knobs; the seed picks a different person.
- Size
- 0.60 × 2.4 × 0.84 m
- Triangles
- 2,310
- Kit
- Townsfolk
Tune it
5 knobs: Shirt, Tool, Presentation, Style, Seed.
Specs
- Size
- 0.60 × 2.4 × 0.84 m width × height × depth
- Triangles
- 2,310 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 55 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.376 m/s at playback speed 1
- Moving parts
- 5 upperarm_L · rotate, forearm_L · rotate, spine · rotate, chest · rotate, neck · rotate
- Knobs
- 5 3 presets
- Night lights
- 0 none
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/farmer.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const farmer = createAsset();
scene.add(farmer); // rests on y = 0, front faces +Z
const gait = walker(farmer, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
farmer.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/farmer.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Farmer({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import farmer.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Farmer/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.376 # Walk clip covers 1.376 m/s at 1x// Import farmer.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.376 // Walk clip covers 1.376 m/s at 1x
// Humanoid: the root node's extras.humanoid maps Unity bone names to nodes (Hips → body, Head → head …).Use the gaitkit MCP server: get_variant({ "id": "farmer", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
shirt | choice | red blue green ochre white | red | Colour of the checked work shirt under the overalls: red, blue, green, ochre or plain white. |
tool | choice | pitchfork bucket none | pitchfork | What the farmer carries: a four-tined pitchfork held upright in the right hand, a steel pail swinging in the left, or nothing. |
presentation | choice | masculine feminine neutral | masculine | Body shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard). |
style | choice | realistic stylized chibi blocky | realistic | Art style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style. |
seed | range | 1 to 40, step 1 | 22 | A different person: skin tone (light to deep), hair colour and style, eye colour, face, build. |
Presets: hay day {"shirt":"red","tool":"pitchfork","seed":22} · milking time {"shirt":"blue","tool":"bucket","presentation":"feminine","seed":21} · market gardener {"shirt":"green","tool":"none","presentation":"neutral","style":"stylized","seed":30}
Files
| File | What |
|---|---|
| farmer.glb | GLB, default look · 259 KB |
| farmer.mjs | ES module, every knob live |
| farmer.obj | OBJ, static, no colour |
| farmer-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.