Gaitkit Open the lab
Exosuit, A pilot-sized walking power frame about 2.8 m tall: the helmeted pilot sits in an open roll-cage cockpit while two big forward-kneed legs walk and the hydraulic arms swing. Arms end in grippers, a drill or a cannon.
Mech · Walks on 2 legs

Exosuit

A pilot-sized walking power frame about 2.8 m tall: the helmeted pilot sits in an open roll-cage cockpit while two big forward-kneed legs walk and the hydraulic arms swing. Arms end in grippers, a drill or a cannon.

Size
1.5 × 3.1 × 1.5 m
Triangles
1,928
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Paint, Arm tools, Pilot, Roll cage, Size.

Specs

Size
1.5 × 3.1 × 1.5 m
width × height × depth
Triangles
1,928
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
60 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.5 m/s
at playback speed 1
Moving parts
6
arm_L · rotate, arm_R · rotate, claw_LU · rotate, claw_LD · rotate, claw_RU · rotate, claw_RD · rotate
Knobs
5
3 presets
Night lights
2
lamp, visor

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/exosuit.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const exosuit = createAsset();
scene.add(exosuit);                      // rests on y = 0, front faces +Z
const gait = walker(exosuit, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  exosuit.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
paintchoiceindustrial rescue military labindustrialFrame colours: industrial (safety yellow and black), rescue (orange and white), military (olive with brass trim), lab (white with blue trim).
toolschoicegrippers drill cannongrippersWhat the arms end in: grippers (two-finger clamps for lifting crates), drill (a spinning cone drill on the right arm), cannon (a short barrel on each forearm).
pilottoggleon / offtrueShow the helmeted pilot in the seat. Off = an empty suit with the seat and harness visible.
cagetoggleon / offtrueTubular roll cage with headlights over the cockpit. Off = fully open top.
sizerange0.7 to 1.4, step 0.051Uniform scale. 1 is about 2.8 m tall (a person sits inside); 1.4 is a 3.9 m heavy lifter.

Presets: cargo lifter {"paint":"industrial","tools":"grippers","cage":true} · mine driller {"paint":"rescue","tools":"drill"} · assault frame {"paint":"military","tools":"cannon","cage":false}

Files

FileWhat
exosuit.glbGLB, default look · 277 KB
exosuit.mjsES module, every knob live
exosuit.objOBJ, static, no colour
exosuit-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.