Exosuit
A pilot-sized walking power frame about 2.8 m tall: the helmeted pilot sits in an open roll-cage cockpit while two big forward-kneed legs walk and the hydraulic arms swing. Arms end in grippers, a drill or a cannon.
- Size
- 1.5 × 3.1 × 1.5 m
- Triangles
- 1,928
- Kit
- Mech Hangar
Tune it
5 knobs: Paint, Arm tools, Pilot, Roll cage, Size.
Specs
- Size
- 1.5 × 3.1 × 1.5 m width × height × depth
- Triangles
- 1,928 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 60 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.5 m/s at playback speed 1
- Moving parts
- 6 arm_L · rotate, arm_R · rotate, claw_LU · rotate, claw_LD · rotate, claw_RU · rotate, claw_RD · rotate
- Knobs
- 5 3 presets
- Night lights
- 2 lamp, visor
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/exosuit.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const exosuit = createAsset();
scene.add(exosuit); // rests on y = 0, front faces +Z
const gait = walker(exosuit, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
exosuit.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/exosuit.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Exosuit({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import exosuit.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Exosuit/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.5 # Walk clip covers 1.5 m/s at 1x// Import exosuit.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.5 // Walk clip covers 1.5 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "exosuit", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | industrial rescue military lab | industrial | Frame colours: industrial (safety yellow and black), rescue (orange and white), military (olive with brass trim), lab (white with blue trim). |
tools | choice | grippers drill cannon | grippers | What the arms end in: grippers (two-finger clamps for lifting crates), drill (a spinning cone drill on the right arm), cannon (a short barrel on each forearm). |
pilot | toggle | on / off | true | Show the helmeted pilot in the seat. Off = an empty suit with the seat and harness visible. |
cage | toggle | on / off | true | Tubular roll cage with headlights over the cockpit. Off = fully open top. |
size | range | 0.7 to 1.4, step 0.05 | 1 | Uniform scale. 1 is about 2.8 m tall (a person sits inside); 1.4 is a 3.9 m heavy lifter. |
Presets: cargo lifter {"paint":"industrial","tools":"grippers","cage":true} · mine driller {"paint":"rescue","tools":"drill"} · assault frame {"paint":"military","tools":"cannon","cage":false}
Files
| File | What |
|---|---|
| exosuit.glb | GLB, default look · 277 KB |
| exosuit.mjs | ES module, every knob live |
| exosuit.obj | OBJ, static, no colour |
| exosuit-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.