Sentry Turret
An automated sentry turret about 2 m tall: a gun head on a yoke that turns on a tripod, a steel pillar or an armoured plinth, with a glowing sensor eye. The head sweeps a full circle (spin base) and the guns nod up and down (rotate barrel).
- Size
- 1.9 × 2.0 × 2.3 m
- Triangles
- 600
- Kit
- Mech Hangar
Tune it
4 knobs: Paint, Head, Mount, Gun shield.
Specs
- Size
- 1.9 × 2.0 × 2.3 m width × height × depth
- Triangles
- 600 of 6,000
- Draw calls
- 1 one vertex-colour material
- Loop clip
- 1 m of travel per cycle
- Moving parts
- 2 base · spin, gun · rotate
- Knobs
- 4 3 presets
- Night lights
- 2 eye, lamp
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/sentry-turret.mjs';
const sentryTurret = createAsset();
scene.add(sentryTurret); // rests on y = 0, front faces +Z
// 'gun' pivots on its hinge: -12° to 8° around x
sentryTurret.getObjectByName('gun').rotation.x = THREE.MathUtils.degToRad(-12);import { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/sentry-turret.mjs';
export function SentryTurret() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import sentry-turret.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
$SentryTurret/gun.rotation_degrees.x = -12// Import sentry-turret.glb with glTFast (com.unity.cloud.gltfast).
transform.Find("gun").localEulerAngles = new Vector3(/* x: */ -12, 0, 0);Use the gaitkit MCP server: get_variant({ "id": "sentry-turret", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | olive arctic desert night | olive | Colours: olive (military green, red eye), arctic (white, blue eye), desert (sand, amber eye), night (black, red eye). |
weapon | choice | twin guns cannon missiles camera | twin guns | What the head carries: twin guns (two barrels), cannon (one heavy barrel), missiles (a six-tube launcher), camera (an unarmed security camera with a big lens). |
mount | choice | tripod pillar plinth | tripod | What it stands on: tripod (three splayed legs, field-deployable), pillar (steel post on a bolted base plate), plinth (a heavy six-sided armoured block). |
shield | toggle | on / off | true | Armour plates in front of the head that turn with it. |
Presets: base defense {"paint":"olive","weapon":"twin guns","mount":"plinth"} · outpost camera {"paint":"arctic","weapon":"camera","mount":"pillar","shield":false} · missile nest {"paint":"desert","weapon":"missiles","mount":"tripod"}
Files
| File | What |
|---|---|
| sentry-turret.glb | GLB, default look · 88 KB |
| sentry-turret.mjs | ES module, every knob live |
| sentry-turret.obj | OBJ, static, no colour |
| sentry-turret-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.