Loader Mech
A two-legged construction walker about 3.5 m tall: a glass operator cab on a stubby hazard-striped chassis, two long hydraulic arms ending in pincer claws, pallet forks or a lifting magnet, and an amber beacon on the roof. The arms swing and the claws snap as it walks.
- Size
- 2.6 × 3.6 × 3.3 m
- Triangles
- 1,872
- Kit
- Mech Hangar
Tune it
4 knobs: Paint, Arm tools, Carrying cargo, Size.
Specs
- Size
- 2.6 × 3.6 × 3.3 m width × height × depth
- Triangles
- 1,872 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 2 2 gait groups
- Stride
- 80 cm duty factor 0.6
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 2 m/s at playback speed 1
- Moving parts
- 7 strobe · spin, arm_L · rotate, arm_R · rotate, jaw_Lo · rotate, jaw_Li · rotate, jaw_Ro · rotate, jaw_Ri · rotate
- Knobs
- 4 3 presets
- Night lights
- 3 beacon, lamp, glass
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/loader-mech.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const loaderMech = createAsset();
scene.add(loaderMech); // rests on y = 0, front faces +Z
const gait = walker(loaderMech, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
loaderMech.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/loader-mech.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function LoaderMech({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import loader-mech.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $LoaderMech/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 2 # Walk clip covers 2 m/s at 1x// Import loader-mech.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 2 // Walk clip covers 2 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "loader-mech", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | construction municipal mining dockyard | construction | Colours: construction (safety yellow, black stripes), municipal (orange, white stripes), mining (olive with yellow stripes), dockyard (blue with yellow stripes). |
tool | choice | claws forks magnet | claws | What both arms end in: claws (two-jaw pincers that snap open and shut), forks (pallet forks), magnet (round lifting magnets). |
cargo | toggle | on / off | false | Holds a steel crate between the arms; the arms then stay still while it walks. |
size | range | 0.6 to 1.6, step 0.05 | 1 | Uniform scale. 1 is about 3.5 m tall; 0.6 is a 2 m warehouse unit; 1.6 is a 5.5 m dock loader. |
Presets: site loader {"paint":"construction","tool":"claws"} · dock walker {"paint":"dockyard","tool":"forks","cargo":true,"size":1.2} · scrap hauler {"paint":"mining","tool":"magnet"}
Files
| File | What |
|---|---|
| loader-mech.glb | GLB, default look · 273 KB |
| loader-mech.mjs | ES module, every knob live |
| loader-mech.obj | OBJ, static, no colour |
| loader-mech-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.