Mech Hangar Bay
An open steel maintenance bay for mechs: a 10 m wide, 8 m deep portal frame (two bays = 18 m) on a concrete pad with hazard markings, an overhead bridge crane whose girder slides front to back and whose trolley slides side to side, a back wall, a catwalk with stairs and workshop clutter. Floodlights and the console glow at night.
- Size
- 11.0 × 10.2 × 9.0 m
- Triangles
- 2,012
- Kit
- Mech Hangar
Tune it
4 knobs: Paint, Bays, Catwalk, Workshop clutter.
Specs
- Size
- 11.0 × 10.2 × 9.0 m width × height × depth
- Triangles
- 2,012 of 6,000
- Draw calls
- 1 one vertex-colour material
- Moving parts
- 2 bridge · slide, trolley · slide
- Knobs
- 4 3 presets
- Night lights
- 3 lamp, screen, beacon
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/mech-hangar-bay.mjs';
const mechHangarBay = createAsset();
scene.add(mechHangarBay); // rests on y = 0, front faces +Zimport { useMemo } from 'react';
import { createAsset } from 'https://gaitkit.com/cdn/mech-hangar-bay.mjs';
export function MechHangarBay() {
const model = useMemo(() => createAsset(), []);
return <primitive object={model} />;
}# Import mech-hangar-bay.glb (download below). Moving parts are separate nodes, pivoted on their hinge.
add_child(preload("res://mech-hangar-bay.glb").instantiate())// Import mech-hangar-bay.glb with glTFast (com.unity.cloud.gltfast).
// Drop it in the scene: 1 unit = 1 metre, +Z is its front.Use the gaitkit MCP server: get_variant({ "id": "mech-hangar-bay", "want": "default look" })
then place the result.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | industrial military orbital rust | industrial | Colours: industrial (grey steel, yellow crane), military (olive steel, brass crane), orbital (white steel, blue crane, clean sci-fi), rust (weathered brown steel, old yard). |
bays | choice | 1 2 | 1 | How many 9 m bays side by side: 1 is 10 m wide (one mech), 2 is 18 m wide with a crane in each bay. |
catwalk | toggle | on / off | true | A railed catwalk along the back wall at 4 m with a stair down to the floor. |
clutter | toggle | on / off | true | Tool cabinets, gas bottles, crates and a diagnostics console with a glowing screen. |
Presets: repair yard {"paint":"industrial","bays":1} · orbital dock {"paint":"orbital","bays":2} · scrap yard {"paint":"rust","clutter":true,"catwalk":false}
Files
| File | What |
|---|---|
| mech-hangar-bay.glb | GLB, default look · 315 KB |
| mech-hangar-bay.mjs | ES module, every knob live |
| mech-hangar-bay.obj | OBJ, static, no colour |
| mech-hangar-bay-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.