Gaitkit Open the lab
Hexapod Tank, A walking tank about 4 m long: an armoured hull on six insect-style legs with a cannon turret on top. Walks in an alternating tripod gait (three feet always down) while the turret sweeps and the barrel nods.
Mech · Walks on 6 legs

Hexapod Tank

A walking tank about 4 m long: an armoured hull on six insect-style legs with a cannon turret on top. Walks in an alternating tripod gait (three feet always down) while the turret sweeps and the barrel nods.

Size
4.7 × 2.9 × 4.7 m
Triangles
2,540
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Paint, Turret, Leg length, Side skirts.

Specs

Size
4.7 × 2.9 × 4.7 m
width × height × depth
Triangles
2,540
of 6,000
Draw calls
1
one vertex-colour material
Legs
6
2 gait groups
Stride
80 cm
duty factor 0.55
Foot slide
0.00 mm
limit 1 mm
Walk clip
2 m/s
at playback speed 1
Moving parts
2
turret · rotate, barrel · rotate
Knobs
4
3 presets
Night lights
2
lamp, eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/hexapod-tank.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const hexapodTank = createAsset();
scene.add(hexapodTank);                      // rests on y = 0, front faces +Z
const gait = walker(hexapodTank, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  hexapodTank.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
paintchoiceolive arctic desert nightoliveHull colours: olive (military green, amber trim), arctic (white with red trim), desert (sand with teal trim), night (black with cyan sensors).
weaponchoicecannon twin radarcannonTurret fit: cannon (one long barrel), twin (two short autocannons), radar (unarmed command walker with a spinning radar dish).
legLengthrange0.8 to 1.3, step 0.051Scales the six legs and so the ride height and stride. 0.8 = low crawler hugging the ground; 1.3 = tall stilt-legged strider.
skirtstoggleon / offtrueArmour skirt plates along both flanks of the hull.

Presets: assault crawler {"paint":"olive","weapon":"cannon","legLength":0.85} · polar command {"paint":"arctic","weapon":"radar","legLength":1.2} · night hunter {"paint":"night","weapon":"twin","skirts":false}

Files

FileWhat
hexapod-tank.glbGLB, default look · 358 KB
hexapod-tank.mjsES module, every knob live
hexapod-tank.objOBJ, static, no colour
hexapod-tank-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.