Gaitkit Open the lab
Scout Mech, A two-legged recon walker about 3.5 m tall: a wedge-shaped cockpit pod carried on long reverse-jointed (chicken-walker) legs whose knees bend backward. The pod scans left and right and the chin guns nod as it strides.
Mech · Walks on 2 legs

Scout Mech

A two-legged recon walker about 3.5 m tall: a wedge-shaped cockpit pod carried on long reverse-jointed (chicken-walker) legs whose knees bend backward. The pod scans left and right and the chin guns nod as it strides.

Size
1.9 × 4.0 × 2.7 m
Triangles
1,096
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Paint, Loadout, Leg length, Size.

Specs

Size
1.9 × 4.0 × 2.7 m
width × height × depth
Triangles
1,096
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
140 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
3.5 m/s
at playback speed 1
Moving parts
2
pod · rotate, guns · rotate
Knobs
4
3 presets
Night lights
2
glass, lamp

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/scout-mech.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const scoutMech = createAsset();
scene.add(scoutMech);                      // rests on y = 0, front faces +Z
const gait = walker(scoutMech, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  scoutMech.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
paintchoicearctic olive desert nightarcticHull colours: arctic (white with red trim), olive (military green), desert (sand with teal trim), night (black with cyan glass).
weaponschoicetwin guns rockets sensorstwin gunstwin guns: two chin barrels; rockets: a rocket pod on each flank; sensors: unarmed survey version with a radar dish and long antennas.
legLengthrange0.8 to 1.3, step 0.051Scales the legs and so the ride height and stride. 0.8 = squat runner; 1.3 = very tall, long-striding stilt walker.
sizerange0.5 to 1.6, step 0.051Uniform scale. 1 is about 3.5 m tall with a car-sized pod; 0.5 is a one-person 1.8 m runner; 1.6 is a 5.5 m strider.

Presets: jungle hunter {"paint":"olive","weapons":"rockets","legLength":0.9} · dune surveyor {"paint":"desert","weapons":"sensors","legLength":1.2} · night stalker {"paint":"night","weapons":"twin guns","legLength":1.1}

Files

FileWhat
scout-mech.glbGLB, default look · 165 KB
scout-mech.mjsES module, every knob live
scout-mech.objOBJ, static, no colour
scout-mech-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.