Siege Walker
A walking fortress about 13 m tall: a wide armoured octagonal deck with sloped parapets, a command tower and a big front gun turret, carried on four massive legs whose knees point away from the middle. Walks one heavy foot at a time while the turret sweeps and the radar turns.
- Size
- 10.8 × 14.3 × 13.4 m
- Triangles
- 2,832
- Kit
- Mech Hangar
Tune it
4 knobs: Paint, Main gun, Command tower, Size.
Specs
- Size
- 10.8 × 14.3 × 13.4 m width × height × depth
- Triangles
- 2,832 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 240 cm duty factor 0.75
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 6 m/s at playback speed 1
- Moving parts
- 3 turret · rotate, guns · rotate, radar · spin
- Knobs
- 4 3 presets
- Night lights
- 2 window, lamp
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/siege-walker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const siegeWalker = createAsset();
scene.add(siegeWalker); // rests on y = 0, front faces +Z
const gait = walker(siegeWalker, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
siegeWalker.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/siege-walker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function SiegeWalker({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import siege-walker.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $SiegeWalker/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 6 # Walk clip covers 6 m/s at 1x// Import siege-walker.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 6 // Walk clip covers 6 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "siege-walker", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | iron olive desert rust | iron | Hull colours: iron (grey with red trim), olive (military green, brass trim), desert (sand with teal trim, blue windows), rust (weathered brown-red, old war machine). |
armament | choice | artillery rockets mortars | artillery | The front turret: artillery (two long heavy barrels), rockets (a tilted launcher box with a grid of tubes), mortars (three short wide tubes aimed high). |
tower | toggle | on / off | true | The windowed command tower with a spinning radar on the deck. Off = a flat gun deck with a low hatch. |
size | range | 0.4 to 1.3, step 0.05 | 1 | Uniform scale. 1 is about 13 m tall and 9 m across the deck; 0.4 is a 5 m walker; 1.3 is a 17 m colossus. |
Presets: iron citadel {"paint":"iron","armament":"artillery","tower":true} · desert battery {"paint":"desert","armament":"rockets","size":0.8} · old war engine {"paint":"rust","armament":"mortars","tower":true,"size":1.2}
Files
| File | What |
|---|---|
| siege-walker.glb | GLB, default look · 395 KB |
| siege-walker.mjs | ES module, every knob live |
| siege-walker.obj | OBJ, static, no colour |
| siege-walker-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.