Gaitkit Open the lab
Siege Walker, A walking fortress about 13 m tall: a wide armoured octagonal deck with sloped parapets, a command tower and a big front gun turret, carried on four massive legs whose knees point away from the middle. Walks one heavy foot at a time while the turret sweeps and the radar turns.
Mech · Walks on 4 legs

Siege Walker

A walking fortress about 13 m tall: a wide armoured octagonal deck with sloped parapets, a command tower and a big front gun turret, carried on four massive legs whose knees point away from the middle. Walks one heavy foot at a time while the turret sweeps and the radar turns.

Size
10.8 × 14.3 × 13.4 m
Triangles
2,832
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Paint, Main gun, Command tower, Size.

Specs

Size
10.8 × 14.3 × 13.4 m
width × height × depth
Triangles
2,832
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
240 cm
duty factor 0.75
Foot slide
0.00 mm
limit 1 mm
Walk clip
6 m/s
at playback speed 1
Moving parts
3
turret · rotate, guns · rotate, radar · spin
Knobs
4
3 presets
Night lights
2
window, lamp

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/siege-walker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const siegeWalker = createAsset();
scene.add(siegeWalker);                      // rests on y = 0, front faces +Z
const gait = walker(siegeWalker, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  siegeWalker.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
paintchoiceiron olive desert rustironHull colours: iron (grey with red trim), olive (military green, brass trim), desert (sand with teal trim, blue windows), rust (weathered brown-red, old war machine).
armamentchoiceartillery rockets mortarsartilleryThe front turret: artillery (two long heavy barrels), rockets (a tilted launcher box with a grid of tubes), mortars (three short wide tubes aimed high).
towertoggleon / offtrueThe windowed command tower with a spinning radar on the deck. Off = a flat gun deck with a low hatch.
sizerange0.4 to 1.3, step 0.051Uniform scale. 1 is about 13 m tall and 9 m across the deck; 0.4 is a 5 m walker; 1.3 is a 17 m colossus.

Presets: iron citadel {"paint":"iron","armament":"artillery","tower":true} · desert battery {"paint":"desert","armament":"rockets","size":0.8} · old war engine {"paint":"rust","armament":"mortars","tower":true,"size":1.2}

Files

FileWhat
siege-walker.glbGLB, default look · 395 KB
siege-walker.mjsES module, every knob live
siege-walker.objOBJ, static, no colour
siege-walker-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.