Gaitkit Open the lab
Office Worker, A life-size office worker, about 1.75 m tall, who walks to work in a suit (or shirt and tie) with a briefcase in the right hand and a takeaway coffee in the left. Outfit, carried items, presentation and art style are knobs; the seed picks a different person and suit colour, so one asset fills a city pavement.
Character · Walks on 2 legs

Office Worker

A life-size office worker, about 1.75 m tall, who walks to work in a suit (or shirt and tie) with a briefcase in the right hand and a takeaway coffee in the left. Outfit, carried items, presentation and art style are knobs; the seed picks a different person and suit colour, so one asset fills a city pavement.

Size
0.53 × 1.7 × 0.79 m
Triangles
1,794
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Outfit, Carry, Presentation, Style, Seed.

Specs

Size
0.53 × 1.7 × 0.79 m
width × height × depth
Triangles
1,794
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
55 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.376 m/s
at playback speed 1
Moving parts
5
upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/office-worker.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const officeWorker = createAsset();
scene.add(officeWorker);                      // rests on y = 0, front faces +Z
const gait = walker(officeWorker, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  officeWorker.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
outfitchoicesuit shirtsuitsuit: a dark two-button jacket over a white shirt and tie (a pencil skirt when feminine); shirt: shirt sleeves, tie and grey trousers, no jacket.
carrychoiceboth briefcase coffee nonebothWhat the hands carry: a leather briefcase in the right hand, a lidded takeaway coffee held up in the left, both, or nothing.
presentationchoicemasculine feminine neutralmasculineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair, a skirt suit) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 14A different person: skin tone (light to deep), hair colour and style, eye colour, face, build, suit and tie colour.

Presets: morning commuter {"outfit":"suit","carry":"both","seed":4} · manager {"outfit":"suit","carry":"briefcase","presentation":"feminine","seed":15} · shirt-sleeve intern {"outfit":"shirt","carry":"coffee","presentation":"neutral","style":"stylized","seed":22}

Files

FileWhat
office-worker.glbGLB, default look · 208 KB
office-worker.mjsES module, every knob live
office-worker.objOBJ, static, no colour
office-worker-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.