Gaitkit Open the lab
Police Officer, A life-size patrol officer, about 1.75 m tall, who walks the beat in a generic dark uniform with a peaked cap, a shoulder radio, epaulettes and a duty belt with pouches and a handheld radio; no insignia, badges or text. Uniform colour, a hi-vis traffic vest, presentation and art style are knobs; the seed picks a different officer.
Character · Walks on 2 legs

Police Officer

A life-size patrol officer, about 1.75 m tall, who walks the beat in a generic dark uniform with a peaked cap, a shoulder radio, epaulettes and a duty belt with pouches and a handheld radio; no insignia, badges or text. Uniform colour, a hi-vis traffic vest, presentation and art style are knobs; the seed picks a different officer.

Size
0.48 × 1.7 × 0.63 m
Triangles
1,902
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Uniform, Hi-vis vest, Presentation, Style, Seed.

Specs

Size
0.48 × 1.7 × 0.63 m
width × height × depth
Triangles
1,902
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
55 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.376 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
2
reflect, led

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/police-officer.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const policeOfficer = createAsset();
scene.add(policeOfficer);                      // rests on y = 0, front faces +Z
const gait = walker(policeOfficer, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  policeOfficer.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
uniformchoicenavy black slate shirtnavyUniform colours: navy, black, slate (blue-grey tunic, dark trousers) or shirt (light blue shirt sleeves with navy trousers). Always plain: no insignia or text.
vesttoggleon / offfalseA yellow high-visibility traffic vest with silver reflective bands over the uniform; the bands shine at night.
presentationchoicemasculine feminine neutralneutralBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockyrealisticArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 124A different person: skin tone (light to deep), hair colour and style, eye colour, face, build.

Presets: beat officer {"uniform":"navy","seed":24} · traffic duty {"uniform":"black","vest":true,"presentation":"feminine","seed":8} · summer patrol {"uniform":"shirt","presentation":"masculine","style":"stylized","seed":25}

Files

FileWhat
police-officer.glbGLB, default look · 221 KB
police-officer.mjsES module, every knob live
police-officer.objOBJ, static, no colour
police-officer-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.