Gaitkit Open the lab
Rhinoceros, A 1.75 m-tall rhinoceros, about 3.6 m long, with thick skin folds, a big front horn and a shorter rear horn, tube ears and three-toed feet; white, black or Indian (one horn, armour plates) build. Walks a heavy lateral-sequence gait on IK legs with planted feet; the low head nods and the ears twitch.
Creature · Walks on 4 legs

Rhinoceros

A 1.75 m-tall rhinoceros, about 3.6 m long, with thick skin folds, a big front horn and a shorter rear horn, tube ears and three-toed feet; white, black or Indian (one horn, armour plates) build. Walks a heavy lateral-sequence gait on IK legs with planted feet; the low head nods and the ears twitch.

Size
1.2 × 1.8 × 3.8 m
Triangles
2,326
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Species, Horn, Skin, Size.

Specs

Size
1.2 × 1.8 × 3.8 m
width × height × depth
Triangles
2,326
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
44 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.1 m/s
at playback speed 1
Moving parts
4
neck · rotate, ear_L · rotate, ear_R · rotate, tail · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/rhino.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const rhino = createAsset();
scene.add(rhino);                      // rests on y = 0, front faces +Z
const gait = walker(rhino, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  rhino.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
specieschoicewhite black indianwhiteBuild: white (big head carried low, wide square lip, two horns), black (smaller, head higher, hooked upper lip), indian (one horn and deep armour-plate folds studded with bumps).
hornrange0.4 to 1.6, step 0.11Front horn length: 1 is about 60 cm, 0.4 a stub (young or dehorned), 1.6 a record horn.
skinchoicegrey mud darkgreySkin colour: grey (clean), mud (coated in red-brown wallow mud), dark (wet slate grey).
sizerange0.35 to 1.15, step 0.051Uniform scale. 1 is about 1.75 m at the shoulder; 0.4 reads as a calf.

Presets: black rhino {"species":"black","size":0.85,"horn":1.2} · indian rhino {"species":"indian","horn":0.6,"skin":"dark"} · calf {"size":0.4,"horn":0.4}

Files

FileWhat
rhino.glbGLB, default look · 306 KB
rhino.mjsES module, every knob live
rhino.objOBJ, static, no colour
rhino-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.