Gaitkit Open the lab
Camel, A 2.3 m-tall camel (1.9 m at the shoulder) with one or two humps, a long U-curved neck, droopy lips, knee calluses and wide padded two-toed feet; an optional woven caravan blanket. Walks with the true pace of a camel on long IK legs, both legs on one side moving together, feet planted; the head bobs and the tail flicks.
Creature · Walks on 4 legs

Camel

A 2.3 m-tall camel (1.9 m at the shoulder) with one or two humps, a long U-curved neck, droopy lips, knee calluses and wide padded two-toed feet; an optional woven caravan blanket. Walks with the true pace of a camel on long IK legs, both legs on one side moving together, feet planted; the head bobs and the tail flicks.

Size
0.57 × 2.3 × 3.0 m
Triangles
2,542
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Humps, Coat, Blanket, Size.

Specs

Size
0.57 × 2.3 × 3.0 m
width × height × depth
Triangles
2,542
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
76 cm
duty factor 0.62
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.9 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/camel.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const camel = createAsset();
scene.add(camel);                      // rests on y = 0, front faces +Z
const gait = walker(camel, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  camel.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
humpschoiceone twooneone = dromedary (Arabian camel, short coat); two = bactrian (two humps with shaggy dark hair on humps, throat and upper legs).
coatchoicesand brown white darksandCoat colour: sand (classic tan), brown, white (pale riding camel), dark (dark brown).
blankettoggleon / offfalseA woven red-and-indigo caravan blanket with tassels over the back.
sizerange0.45 to 1.1, step 0.051Uniform scale. 1 is about 1.9 m at the shoulder and 2.3 m over the hump; 0.5 reads as a calf.

Presets: bactrian camel {"humps":"two","coat":"brown"} · caravan camel {"blanket":true,"coat":"sand"} · calf {"size":0.5,"coat":"white"}

Files

FileWhat
camel.glbGLB, default look · 328 KB
camel.mjsES module, every knob live
camel.objOBJ, static, no colour
camel-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.