Camel
A 2.3 m-tall camel (1.9 m at the shoulder) with one or two humps, a long U-curved neck, droopy lips, knee calluses and wide padded two-toed feet; an optional woven caravan blanket. Walks with the true pace of a camel on long IK legs, both legs on one side moving together, feet planted; the head bobs and the tail flicks.
- Size
- 0.57 × 2.3 × 3.0 m
- Triangles
- 2,542
- Kit
- Wildlife
Tune it
4 knobs: Humps, Coat, Blanket, Size.
Specs
- Size
- 0.57 × 2.3 × 3.0 m width × height × depth
- Triangles
- 2,542 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 76 cm duty factor 0.62
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.9 m/s at playback speed 1
- Moving parts
- 2 neck · rotate, tail · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/camel.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const camel = createAsset();
scene.add(camel); // rests on y = 0, front faces +Z
const gait = walker(camel, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
camel.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/camel.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Camel({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import camel.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Camel/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.9 # Walk clip covers 1.9 m/s at 1x// Import camel.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.9 // Walk clip covers 1.9 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "camel", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
humps | choice | one two | one | one = dromedary (Arabian camel, short coat); two = bactrian (two humps with shaggy dark hair on humps, throat and upper legs). |
coat | choice | sand brown white dark | sand | Coat colour: sand (classic tan), brown, white (pale riding camel), dark (dark brown). |
blanket | toggle | on / off | false | A woven red-and-indigo caravan blanket with tassels over the back. |
size | range | 0.45 to 1.1, step 0.05 | 1 | Uniform scale. 1 is about 1.9 m at the shoulder and 2.3 m over the hump; 0.5 reads as a calf. |
Presets: bactrian camel {"humps":"two","coat":"brown"} · caravan camel {"blanket":true,"coat":"sand"} · calf {"size":0.5,"coat":"white"}
Files
| File | What |
|---|---|
| camel.glb | GLB, default look · 328 KB |
| camel.mjs | ES module, every knob live |
| camel.obj | OBJ, static, no colour |
| camel-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.