Gaitkit Open the lab
Giraffe, A 4.8 m-tall giraffe (3 m at the shoulder) with a sloping back, a long neck, ossicones and a patch coat painted face by face from a seeded cell pattern. Walks with the near-pacing gait of a real giraffe on long IK legs with planted hooves; the neck pumps with every stride.
Creature · Walks on 4 legs

Giraffe

A 4.8 m-tall giraffe (3 m at the shoulder) with a sloping back, a long neck, ossicones and a patch coat painted face by face from a seeded cell pattern. Walks with the near-pacing gait of a real giraffe on long IK legs with planted hooves; the neck pumps with every stride.

Size
0.68 × 4.7 × 3.3 m
Triangles
2,872
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Pattern, Neck, Seed, Size.

Specs

Size
0.68 × 4.7 × 3.3 m
width × height × depth
Triangles
2,872
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
95 cm
duty factor 0.66
Foot slide
0.00 mm
limit 1 mm
Walk clip
2.375 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/giraffe.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const giraffe = createAsset();
scene.add(giraffe);                      // rests on y = 0, front faces +Z
const gait = walker(giraffe, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  giraffe.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
patternchoicereticulated masai rothschildreticulatedCoat pattern: reticulated (liver-red patches with crisp white lines), masai (dark jagged patches on tan), rothschild (pale patches, wide cream gaps, white socks).
neckrange0.75 to 1.25, step 0.051Neck length: 1 is a real adult (about 2 m), 0.75 a stockier young animal, 1.25 an extra-tall bull.
seedrange1 to 99, step 17Patch layout: every number gives a different arrangement of patches, like a real giraffe's unique coat.
sizerange0.4 to 1.15, step 0.051Uniform scale. 1 is about 4.8 m to the top of the head; 0.4 reads as a newborn calf (still taller than a person).

Presets: calf {"size":0.4,"neck":0.85} · masai bull {"pattern":"masai","neck":1.2,"size":1.1} · rothschild {"pattern":"rothschild","seed":23}

Files

FileWhat
giraffe.glbGLB, default look · 356 KB
giraffe.mjsES module, every knob live
giraffe.objOBJ, static, no colour
giraffe-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.