Gaitkit Open the lab
Lion, A 1.15 m-tall African lion, about 2.4 m nose to rump plus a tufted tail, with a full shaggy mane that can be switched off for a lioness. Walks a lateral-sequence gait on heavy IK legs with planted paws; the shoulders roll, the head nods and the tail swings.
Creature · Walks on 4 legs

Lion

A 1.15 m-tall African lion, about 2.4 m nose to rump plus a tufted tail, with a full shaggy mane that can be switched off for a lioness. Walks a lateral-sequence gait on heavy IK legs with planted paws; the shoulders roll, the head nods and the tail swings.

Size
0.65 × 1.5 × 2.3 m
Triangles
2,746
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Mane, Mane colour, Coat, Size.

Specs

Size
0.65 × 1.5 × 2.3 m
width × height × depth
Triangles
2,746
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
55 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.375 m/s
at playback speed 1
Moving parts
2
neck · rotate, tail · rotate
Knobs
4
4 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/lion.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const lion = createAsset();
scene.add(lion);                      // rests on y = 0, front faces +Z
const gait = walker(lion, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  lion.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
manetoggleon / offtrueShaggy mane around head, neck and chest (an adult male). Off = a lioness, sleeker and maneless.
maneColorchoicegolden dark blackgoldenMane colour when the mane is on: golden (young male), dark (dark brown, prime), black (black-maned Kalahari lion).
coatchoicetawny pale whitetawnyBody colour: tawny (classic sandy gold), pale (light desert lion), white (rare white lion with blue eyes).
sizerange0.4 to 1.2, step 0.051Uniform scale. 1 is about 1.15 m at the shoulder; 0.85 suits a lioness, 0.4 reads as a cub.

Presets: lioness {"mane":false,"size":0.88} · black-maned king {"mane":true,"maneColor":"black","size":1.1} · white lion {"coat":"white","maneColor":"golden"} · cub {"mane":false,"size":0.4}

Files

FileWhat
lion.glbGLB, default look · 355 KB
lion.mjsES module, every knob live
lion.objOBJ, static, no colour
lion-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.