Gaitkit Open the lab
Gorilla, A 1.5 m-tall knuckle-walking gorilla (a silverback stands about 1.7 m upright), with long powerful arms, short legs, a crested head and a silver saddle on the back. Walks on its knuckles in the diagonal-sequence gait of a primate on IK limbs: elbows bend back, knees bend forward, fists and feet stay planted; the head bobs.
Creature · Walks on 4 legs

Gorilla

A 1.5 m-tall knuckle-walking gorilla (a silverback stands about 1.7 m upright), with long powerful arms, short legs, a crested head and a silver saddle on the back. Walks on its knuckles in the diagonal-sequence gait of a primate on IK limbs: elbows bend back, knees bend forward, fists and feet stay planted; the head bobs.

Size
1.1 × 1.6 × 1.5 m
Triangles
2,268
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Silverback, Coat, Shag, Size.

Specs

Size
1.1 × 1.6 × 1.5 m
width × height × depth
Triangles
2,268
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
46 cm
duty factor 0.66
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.15 m/s
at playback speed 1
Moving parts
1
head · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/gorilla.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const gorilla = createAsset();
scene.add(gorilla);                      // rests on y = 0, front faces +Z
const gait = walker(gorilla, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  gorilla.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
silverbacktoggleon / offtrueAdult male: a silver-grey saddle across the back, a tall crest on the head and a broader build. Off = a female or young male (blackback).
coatchoicelowland mountain brownlowlandFur: lowland (short dark-grey fur with a reddish crown), mountain (longer, shaggier black fur), brown (brown-black, like a Cross River gorilla).
shagrange0 to 1, step 0.10.4How shaggy the fur looks: 0 is sleek, 1 a long rough mountain coat.
sizerange0.4 to 1.15, step 0.051Uniform scale. 1 is a full-grown animal about 1.5 m tall on its knuckles; 0.45 reads as a juvenile.

Presets: female {"silverback":false,"size":0.82} · mountain silverback {"coat":"mountain","shag":0.9,"size":1.08} · juvenile {"silverback":false,"size":0.45,"coat":"brown"}

Files

FileWhat
gorilla.glbGLB, default look · 287 KB
gorilla.mjsES module, every knob live
gorilla.objOBJ, static, no colour
gorilla-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.