Gaitkit Open the lab
Moose, A 2 m-tall bull moose, about 3 m long, with a shoulder hump, long pale legs, an overhanging muzzle, a hanging dewlap and wide palmate antlers with tines. Walks a lateral-sequence gait on long IK legs with planted hooves; the heavy head nods and the dewlap swings.
Creature · Walks on 4 legs

Moose

A 2 m-tall bull moose, about 3 m long, with a shoulder hump, long pale legs, an overhanging muzzle, a hanging dewlap and wide palmate antlers with tines. Walks a lateral-sequence gait on long IK legs with planted hooves; the heavy head nods and the dewlap swings.

Size
1.8 × 2.5 × 2.7 m
Triangles
2,236
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Antlers, Spread, Coat, Size.

Specs

Size
1.8 × 2.5 × 2.7 m
width × height × depth
Triangles
2,236
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
68 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.7 m/s
at playback speed 1
Moving parts
2
neck · rotate, bell · rotate
Knobs
4
3 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/moose.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const moose = createAsset();
scene.add(moose);                      // rests on y = 0, front faces +Z
const gait = walker(moose, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  moose.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
antlerstoggleon / offtrueWide palmate antlers (a bull). Off = a cow moose.
spreadrange0.6 to 1.4, step 0.051Antler size and spread: 1 is about 1.4 m tip to tip, 0.6 a young bull, 1.4 a trophy bull.
coatchoicedark brown greydarkCoat colour: dark (near-black brown), brown (lighter summer coat), grey (old greying animal). Legs are always paler.
sizerange0.45 to 1.15, step 0.051Uniform scale. 1 is about 2 m at the shoulder; 0.5 reads as a calf.

Presets: cow {"antlers":false,"size":0.9} · trophy bull {"spread":1.4,"size":1.12} · calf {"antlers":false,"size":0.5,"coat":"brown"}

Files

FileWhat
moose.glbGLB, default look · 296 KB
moose.mjsES module, every knob live
moose.objOBJ, static, no colour
moose-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.