Elephant
A 3 m-tall elephant, about 4.5 m from trunk to tail, with wrinkled two-tone skin, a swinging trunk, flapping ears and optional curved tusks; African or Asian build. Walks a slow lateral-sequence gait on pillar-like IK legs with planted round feet.
- Size
- 2.6 × 3.1 × 4.2 m
- Triangles
- 2,914
- Kit
- Wildlife
Tune it
5 knobs: Species, Tusks, Ear size, Skin, Size.
Specs
- Size
- 2.6 × 3.1 × 4.2 m width × height × depth
- Triangles
- 2,914 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 80 cm duty factor 0.72
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 2 m/s at playback speed 1
- Moving parts
- 6 head · rotate, trunk · rotate, trunk_4 · rotate, ear_L · rotate, ear_R · rotate, tail · rotate
- Knobs
- 5 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/elephant.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const elephant = createAsset();
scene.add(elephant); // rests on y = 0, front faces +Z
const gait = walker(elephant, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
elephant.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/elephant.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Elephant({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import elephant.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Elephant/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 2 # Walk clip covers 2 m/s at 1x// Import elephant.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 2 // Walk clip covers 2 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "elephant", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
species | choice | african asian | african | Build: african (huge fan ears, flat forehead, dipped back) or asian (smaller ears, twin-domed head, arched back). |
tusks | toggle | on / off | true | Curved ivory tusks. Off = a female Asian elephant or a young calf. |
ears | range | 0.6 to 1.3, step 0.05 | 1 | Ear size on top of the species default: 0.6 is small, 1.3 is extra-large fan ears. |
skin | choice | grey dusty slate | grey | Skin colour: grey (clean), dusty (red-brown from a dust bath), slate (dark wet grey). |
size | range | 0.3 to 1.2, step 0.05 | 1 | Uniform scale. 1 is about 3 m at the shoulder; 0.35 reads as a calf. |
Presets: calf {"tusks":false,"size":0.35,"ears":1.1} · asian elephant {"species":"asian","tusks":false,"skin":"slate","size":0.9} · dusty bull {"skin":"dusty","size":1.15,"ears":1.2}
Files
| File | What |
|---|---|
| elephant.glb | GLB, default look · 385 KB |
| elephant.mjs | ES module, every knob live |
| elephant.obj | OBJ, static, no colour |
| elephant-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.