Bear
A 1.05 m-tall bear on all fours, about 2 m long, with shaggy lumpy fur, a shoulder hump, a long pale muzzle and clawed flat feet; brown, black or polar colouring. Walks a heavy lateral-sequence gait on IK legs with plantigrade feet that stay planted; the head swings low from side to side.
- Size
- 0.76 × 1.4 × 2.2 m
- Triangles
- 2,178
- Kit
- Wildlife
Tune it
4 knobs: Coat, Hump, Shag, Size.
Specs
- Size
- 0.76 × 1.4 × 2.2 m width × height × depth
- Triangles
- 2,178 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 44 cm duty factor 0.7
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.1 m/s at playback speed 1
- Moving parts
- 1 neck · rotate
- Knobs
- 4 4 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/bear.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const bear = createAsset();
scene.add(bear); // rests on y = 0, front faces +Z
const gait = walker(bear, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
bear.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/bear.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Bear({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import bear.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Bear/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.1 # Walk clip covers 1.1 m/s at 1x// Import bear.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.1 // Walk clip covers 1.1 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "bear", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
coat | choice | brown black polar | brown | Bear colour: brown (grizzly, with frosted hump), black (American black bear with a tan muzzle), polar (cream-white arctic bear with a longer neck and black skin on nose and pads). |
hump | toggle | on / off | true | Muscular shoulder hump of a grizzly or brown bear. Off gives the straight back of a black or polar bear. |
shag | range | 0 to 1, step 0.1 | 0.5 | How shaggy and lumpy the fur looks: 0 is a sleek summer coat, 1 a rough winter coat. |
size | range | 0.35 to 1.3, step 0.05 | 1 | Uniform scale. 1 is about 1.05 m at the shoulder (a grown brown bear); 1.3 is a Kodiak giant, 0.4 a cub. |
Presets: polar bear {"coat":"polar","hump":false,"size":1.1} · black bear {"coat":"black","hump":false,"size":0.8} · cub {"size":0.38,"shag":0.8} · kodiak {"coat":"brown","size":1.3,"shag":0.8}
Files
| File | What |
|---|---|
| bear.glb | GLB, default look · 289 KB |
| bear.mjs | ES module, every knob live |
| bear.obj | OBJ, static, no colour |
| bear-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.