Gaitkit Open the lab
Bear, A 1.05 m-tall bear on all fours, about 2 m long, with shaggy lumpy fur, a shoulder hump, a long pale muzzle and clawed flat feet; brown, black or polar colouring. Walks a heavy lateral-sequence gait on IK legs with plantigrade feet that stay planted; the head swings low from side to side.
Creature · Walks on 4 legs

Bear

A 1.05 m-tall bear on all fours, about 2 m long, with shaggy lumpy fur, a shoulder hump, a long pale muzzle and clawed flat feet; brown, black or polar colouring. Walks a heavy lateral-sequence gait on IK legs with plantigrade feet that stay planted; the head swings low from side to side.

Size
0.76 × 1.4 × 2.2 m
Triangles
2,178
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

4 knobs: Coat, Hump, Shag, Size.

Specs

Size
0.76 × 1.4 × 2.2 m
width × height × depth
Triangles
2,178
of 6,000
Draw calls
1
one vertex-colour material
Legs
4
2 gait groups
Stride
44 cm
duty factor 0.7
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.1 m/s
at playback speed 1
Moving parts
1
neck · rotate
Knobs
4
4 presets
Night lights
1
eye

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/bear.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const bear = createAsset();
scene.add(bear);                      // rests on y = 0, front faces +Z
const gait = walker(bear, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  bear.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
coatchoicebrown black polarbrownBear colour: brown (grizzly, with frosted hump), black (American black bear with a tan muzzle), polar (cream-white arctic bear with a longer neck and black skin on nose and pads).
humptoggleon / offtrueMuscular shoulder hump of a grizzly or brown bear. Off gives the straight back of a black or polar bear.
shagrange0 to 1, step 0.10.5How shaggy and lumpy the fur looks: 0 is a sleek summer coat, 1 a rough winter coat.
sizerange0.35 to 1.3, step 0.051Uniform scale. 1 is about 1.05 m at the shoulder (a grown brown bear); 1.3 is a Kodiak giant, 0.4 a cub.

Presets: polar bear {"coat":"polar","hump":false,"size":1.1} · black bear {"coat":"black","hump":false,"size":0.8} · cub {"size":0.38,"shag":0.8} · kodiak {"coat":"brown","size":1.3,"shag":0.8}

Files

FileWhat
bear.glbGLB, default look · 289 KB
bear.mjsES module, every knob live
bear.objOBJ, static, no colour
bear-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.