drag to orbit · tap the ground to send it
Creature · Walks on 4 legs
Fox
A 40 cm-tall fox, about 70 cm long plus a 40 cm brush, with black socks, a white chest and a white-tipped tail. Walks a lateral-sequence gait on IK legs with planted paws; the head nods and the brush sways.
- Size
- 0.15 × 0.50 × 0.97 m
- Triangles
- 1,956
- Kit
- Wildlife
Tune it
4 knobs: Coat, Ears, Brush, Size.
Specs
- Size
- 0.15 × 0.50 × 0.97 m width × height × depth
- Triangles
- 1,956 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 4 2 gait groups
- Stride
- 15 cm duty factor 0.7
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.375 m/s at playback speed 1
- Moving parts
- 2 neck · rotate, tail · rotate
- Knobs
- 4 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/fox.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const fox = createAsset();
scene.add(fox); // rests on y = 0, front faces +Z
const gait = walker(fox, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
fox.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/fox.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function Fox({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import fox.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $Fox/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.375 # Walk clip covers 0.375 m/s at 1x// Import fox.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.375 // Walk clip covers 0.375 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "fox", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
coat | choice | red arctic silver desert | red | Fur colour: red (orange with black socks), arctic (white winter coat), silver (black-silver), desert (pale cream, dark tail tip, like a fennec). |
ears | range | 0.8 to 2, step 0.1 | 1 | Ear size: 1 is a red fox, 2 gives the huge ears of a desert fennec. |
brush | range | 0.6 to 1.4, step 0.1 | 1 | How long and fluffy the tail is: 0.6 is a thin summer tail, 1.4 a big winter brush. |
size | range | 0.6 to 1.4, step 0.05 | 1 | Uniform scale. 1 is about 40 cm at the shoulder; 0.6 reads as a kit or a fennec. |
Presets: fennec {"coat":"desert","ears":2,"size":0.6,"brush":0.8} · winter arctic fox {"coat":"arctic","ears":0.8,"brush":1.4} · silver fox {"coat":"silver","brush":1.2}
Files
| File | What |
|---|---|
| fox.glb | GLB, default look · 257 KB |
| fox.mjs | ES module, every knob live |
| fox.obj | OBJ, static, no colour |
| fox-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.