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Mech · Walks on 8 legs
Spider Bot
A knee-high eight-legged robot spider with a glowing eye cluster. Walks with a wave gait and keeps its feet planted on uneven ground.
- Size
- 0.85 × 0.38 × 0.74 m
- Triangles
- 1,452
- Kit
- Mech Hangar
Tune it
5 knobs: Colorway, Leg length, Abdomen, Eyes, Turret.
Specs
- Size
- 0.85 × 0.38 × 0.74 m width × height × depth
- Triangles
- 1,452 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 8 2 gait groups
- Stride
- 16 cm duty factor 0.65
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 0.4 m/s at playback speed 1
- Knobs
- 5 3 presets
- Night lights
- 1 eye
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/spider-bot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const spiderBot = createAsset();
scene.add(spiderBot); // rests on y = 0, front faces +Z
const gait = walker(spiderBot, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
spiderBot.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/spider-bot.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function SpiderBot({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import spider-bot.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $SpiderBot/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 0.4 # Walk clip covers 0.4 m/s at 1x// Import spider-bot.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 0.4 // Walk clip covers 0.4 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "spider-bot", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
colorway | choice | steel hazard toxic ivory | steel | Named palette for body, legs and eyes: steel (grey/red), hazard (black/yellow), toxic (green), ivory (white/blue). |
legLength | range | 0.75 to 1.4, step 0.05 | 1 | Scales both leg segments. Higher = taller, longer stride, more spindly. |
abdomen | range | 0.6 to 1.6, step 0.05 | 1 | Size of the rear abdomen pod. Above 1.3 reads as a heavy carrier drone. |
eyes | choice | 2 4 8 | 4 | Number of glowing eye lenses on the head. |
turret | toggle | on / off | false | Mounts a small dorsal sensor turret on the abdomen. |
Presets: industrial {"colorway":"hazard","abdomen":1.35} · stalker {"colorway":"steel","legLength":1.35,"abdomen":0.75,"eyes":8} · lab drone {"colorway":"ivory","turret":true}
Files
| File | What |
|---|---|
| spider-bot.glb | GLB, default look · 207 KB |
| spider-bot.mjs | ES module, every knob live |
| spider-bot.obj | OBJ, static, no colour |
| spider-bot-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.