Gaitkit Open the lab
Shopkeeper, A life-size shopkeeper, about 1.75 m tall, in a bib apron with a front pocket and pencil over a shirt with rolled sleeves, carrying a wicker basket of apples and bread in the left hand or a crate of produce in both hands. Apron colour, what they carry, presentation and art style are knobs; the seed picks a different person and shirt.
Character · Walks on 2 legs

Shopkeeper

A life-size shopkeeper, about 1.75 m tall, in a bib apron with a front pocket and pencil over a shirt with rolled sleeves, carrying a wicker basket of apples and bread in the left hand or a crate of produce in both hands. Apron colour, what they carry, presentation and art style are knobs; the seed picks a different person and shirt.

Size
0.88 × 1.7 × 0.99 m
Triangles
2,106
Open in the lab Walk clip inside. The download carries the knobs you set here.

Tune it

5 knobs: Apron, Carry, Presentation, Style, Seed.

Specs

Size
0.88 × 1.7 × 0.99 m
width × height × depth
Triangles
2,106
of 6,000
Draw calls
1
one vertex-colour material
Legs
2
2 gait groups
Stride
44 cm
duty factor 0.6
Foot slide
0.00 mm
limit 1 mm
Walk clip
1.095 m/s
at playback speed 1
Moving parts
7
upperarm_L · rotate, forearm_L · rotate, upperarm_R · rotate, forearm_R · rotate, spine · rotate, chest · rotate, neck · rotate
Knobs
5
3 presets
Night lights
0
none

Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.

Use it

Code for the specimen as it is set up above; it follows your knobs.

JavaScript
import { createAsset } from 'https://gaitkit.com/cdn/shopkeeper.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';

const shopkeeper = createAsset();
scene.add(shopkeeper);                      // rests on y = 0, front faces +Z
const gait = walker(shopkeeper, { ground: (x, z) => terrainHeight(x, z) });   // or omit ground for a flat floor

let dist = 0;
renderer.setAnimationLoop(() => {
  dist += speed * clock.getDelta();
  shopkeeper.position.z = dist;
  gait.poseAt(dist);                  // feet stay planted, at any frame rate
  renderer.render(scene, camera);
});

More in the docs; agents can fetch all of this through MCP.

Knobs

KnobTypeValuesDefaultWhat it does
apronchoicegreen navy red brown stripegreenBib apron colour: green, navy, red, brown or blue-and-white stripe (the classic grocer look).
carrychoicebasket crate nonebasketA wicker basket of apples and a loaf swinging in the left hand, a wooden crate of fruit and greens held in front with both hands, or nothing.
presentationchoicemasculine feminine neutralfeminineBody shape and grooming: masculine (broader shoulders, short hair, a beard on some seeds), feminine (narrower waist, longer or tied-up hair) or neutral (in between, no beard).
stylechoicerealistic stylized chibi blockystylizedArt style of the whole figure: realistic (about 7 heads tall, adult proportions), stylized (5.5 heads, chunky game look), chibi (big head, about 1.1 m tall) or blocky (voxel boxes). Outfit and props follow the style.
seedrange1 to 40, step 11A different person: skin tone (light to deep), hair colour and style, eye colour, face, build and shirt colour.

Presets: greengrocer {"apron":"stripe","carry":"crate","presentation":"masculine","seed":1} · corner shop {"apron":"green","carry":"basket","seed":23} · market baker {"apron":"brown","carry":"basket","presentation":"neutral","style":"realistic","seed":38}

Files

FileWhat
shopkeeper.glbGLB, default look · 235 KB
shopkeeper.mjsES module, every knob live
shopkeeper.objOBJ, static, no colour
shopkeeper-params.jsonknob schema, presets, night zones

Licence

Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.