Spider Tank
A low, wide eight-legged walking tank: a flat octagonal hull about 3 m across slung between eight arched spider legs (about 6 m tip to tip), with a domed gun turret that sweeps as it walks and a row of sensor lenses at the front.
- Size
- 5.7 × 2.1 × 5.2 m
- Triangles
- 2,430
- Kit
- Mech Hangar
Tune it
4 knobs: Paint, Turret, Leg span, Size.
Specs
- Size
- 5.7 × 2.1 × 5.2 m width × height × depth
- Triangles
- 2,430 of 6,000
- Draw calls
- 1 one vertex-colour material
- Legs
- 8 2 gait groups
- Stride
- 75 cm duty factor 0.65
- Foot slide
- 0.00 mm limit 1 mm
- Walk clip
- 1.875 m/s at playback speed 1
- Moving parts
- 1 turret · rotate
- Knobs
- 4 3 presets
- Night lights
- 2 eye, lamp
Passed the validator: real scale, rests on y = 0, front faces +Z, deterministic, planted feet never slide past 1 mm.
Use it
Code for the specimen as it is set up above; it follows your knobs.
import { createAsset } from 'https://gaitkit.com/cdn/spider-tank.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
const spiderTank = createAsset();
scene.add(spiderTank); // rests on y = 0, front faces +Z
const gait = walker(spiderTank, { ground: (x, z) => terrainHeight(x, z) }); // or omit ground for a flat floor
let dist = 0;
renderer.setAnimationLoop(() => {
dist += speed * clock.getDelta();
spiderTank.position.z = dist;
gait.poseAt(dist); // feet stay planted, at any frame rate
renderer.render(scene, camera);
});import { useMemo, useRef } from 'react';
import { useFrame } from '@react-three/fiber';
import { createAsset } from 'https://gaitkit.com/cdn/spider-tank.mjs';
import { walker } from 'https://gaitkit.com/runtime/walk.mjs';
export function SpiderTank({ speed = 1 }) {
const model = useMemo(() => createAsset(), []);
const gait = useMemo(() => walker(model), [model]);
const dist = useRef(0);
useFrame((_, dt) => {
dist.current += speed * dt;
model.position.z = dist.current;
gait.poseAt(dist.current); // feet stay planted, at any frame rate
});
return <primitive object={model} />;
}# Import spider-tank.glb (download below). It carries an in-place "Walk" animation.
@onready var anim: AnimationPlayer = $SpiderTank/AnimationPlayer
func _physics_process(delta):
velocity = transform.basis.z * speed
move_and_slide()
anim.play("Walk")
anim.speed_scale = speed / 1.875 # Walk clip covers 1.875 m/s at 1x// Import spider-tank.glb with glTFast (com.unity.cloud.gltfast).
animator.Play("Walk");
animator.speed = speed / 1.875 // Walk clip covers 1.875 m/s at 1xUse the gaitkit MCP server: get_variant({ "id": "spider-tank", "want": "default look" })
then place the result and walk it with walker() so the feet stay planted.
# MCP endpoint
https://gaitkit.com/mcpKnobs
| Knob | Type | Values | Default | What it does |
|---|---|---|---|---|
paint | choice | gunmetal olive sand void | gunmetal | Hull colours: gunmetal (grey with orange trim, red eyes), olive (military green), sand (desert tan), void (black with violet glow). |
weapon | choice | cannon gatling missiles | cannon | Turret armament: cannon (one long barrel), gatling (a rotary gun that spins while walking), missiles (a launcher box on each side of the dome). |
legSpan | range | 0.8 to 1.3, step 0.05 | 1 | Scales the eight legs. 0.8 = compact, knees close to the hull; 1.3 = huge arched legs and a long stride. |
size | range | 0.4 to 1.6, step 0.05 | 1 | Uniform scale. 1 is a 3 m hull and about 6 m from leg tip to leg tip; 0.4 is a car-sized drone; 1.6 is a 10 m siege spider. |
Presets: hive guardian {"paint":"void","weapon":"gatling","legSpan":1.25} · desert stalker {"paint":"sand","weapon":"missiles"} · scout spider {"paint":"olive","weapon":"gatling","size":0.5,"legSpan":0.9}
Files
| File | What |
|---|---|
| spider-tank.glb | GLB, default look · 347 KB |
| spider-tank.mjs | ES module, every knob live |
| spider-tank.obj | OBJ, static, no colour |
| spider-tank-params.json | knob schema, presets, night zones |
Licence
Use it in games, apps, renders and client work, commercially and without credit. Do not resell it as an asset or train a 3D generator on it. The full licence.